Tool · 01

Blueprint Solver

Enter your Blueprint's base stats, toggle the penalties your placement triggers, and set your character's Tolerance. The solver applies the demo's penalty curve — one penalty cuts a card to 89%, two to 56%, three or more to zero.

Built from demo v0.3.x testing — numbers may shift at release, the method will not.

Base stats

Penalties triggered

Number of penalties your character's skill can ignore

Integration result

Effective penalties0
Stat multiplier× 1.00
Effective Power1,200
Effective Defense800

Among all In Falsus tips, penalty discipline is the one that saves the most ruined cards: the penalty curve is brutal and non-linear. A greedy placement that eats two penalties keeps barely half its stats, and a third penalty kills the card outright. Characters with Tolerance skills can ignore specific penalties, which is what makes aggressive Blueprint layouts viable.

Multipliers (0 / 1 / 2 / ≥3 penalties → 100% / 89% / 56% / 0%) were measured in the public demo. Iota are consumed when an Integration is finalised — iterate here in the solver until it shows a clean 100% before you commit the pieces in game.