Tool · 01
Blueprint Solver
Enter your Blueprint's base stats, toggle the penalties your placement triggers, and set your character's Tolerance. The solver applies the demo's penalty curve — one penalty cuts a card to 89%, two to 56%, three or more to zero.
Built from demo v0.3.x testing — numbers may shift at release, the method will not.
Base stats
Penalties triggered
Integration result
Among all In Falsus tips, penalty discipline is the one that saves the most ruined cards: the penalty curve is brutal and non-linear. A greedy placement that eats two penalties keeps barely half its stats, and a third penalty kills the card outright. Characters with Tolerance skills can ignore specific penalties, which is what makes aggressive Blueprint layouts viable.
Multipliers (0 / 1 / 2 / ≥3 penalties → 100% / 89% / 56% / 0%) were measured in the public demo. Iota are consumed when an Integration is finalised — iterate here in the solver until it shows a clean 100% before you commit the pieces in game.