Tool · 01

Integration Penalty & Stat Calculator

Calculate effective card Power, Defense, and Net Stat efficiency based on Iota integration penalties. Note: This tool calculates penalty stat loss — it does not auto-solve spatial puzzle layouts on the Blueprint grid.

Supported (v1.0.3+): 0 / 1 / 2 / ≥3 penalty multiplier curve (100% / 89% / 56% / 0%), character Tolerance offset, and effective Power, Defense, and net stats based on your checked penalties.

Not simulated: Automated spatial placement puzzle solver on the Blueprint grid. Which penalties are triggered must be determined by you — this tool computes the penalty loss once you determine them.

Built from demo v0.3.x testing — numbers are being re-verified against the 1.0 release, the method holds.

Base stats

Penalties triggered

Number of penalties your character's skill can ignore

Integration result

Effective penalties0
Stat multiplier× 1.00
Effective Power1,200
Effective Defense800

Among all In Falsus tips, penalty discipline is the one that saves the most ruined cards: the penalty curve is brutal and non-linear. A greedy placement that eats two penalties keeps barely half its stats, and a third penalty kills the card outright. Characters with Tolerance skills can ignore specific penalties, which is what makes aggressive Blueprint layouts viable.

Multipliers (0 / 1 / 2 / ≥3 penalties → 100% / 89% / 56% / 0%) match the v1.0.3+ release (verified against demo v0.3.x and the 1.0 launch). Iota are consumed when an Integration is finalised — once you've worked out a clean layout in game, confirm the penalty count here before you commit.