Tool · 02

Loadout Simulator

Set the Encounter's color, then fill in your five cards. The simulator applies the demo's ×1.25 color-advantage bonus and shows where your effective Power actually comes from.

Built from demo v0.3.x testing — numbers may shift at release, the method will not.

Cards

Encounter color
Apply to all Phases
Per-Phase Encounter colors
PI
PII
PIII
PIV
PV
I
1,500×1.25
II
1,250×1.25
III
900
IV
800
V
700

Total effective Power

5,150

Cards with color advantage2 / 5

The advantaged side gains ×1.25 Power / Defense

Suggested Optimizations

This is already the best card order for the current Phase colors.

Color matchups follow the cycle Red → Green → Purple → Yellow → Blue → Red; the advantaged side gains ×1.25 Power and Defense. One of the most repeated In Falsus tips holds up in the demo: a weaker card with advantage often out-damages a stronger neutral one.

The demo doesn't expose a disadvantage penalty, so this simulator only models the confirmed ×1.25 bonus. Numbers will be re-checked at the full release.

This is an In Falsus Encounter loadout simulator — not a Team Fortress 2 loadout builder. Pair it with the Blueprint / Iota Solver to check penalty math before you integrate, and the Iota Farming Planner to estimate how many clears your next card costs.