Card Database

Cards & Blueprints

This is the In Falsus card list — every Blueprint revealed so far, with its color, tier, base stats and Trait slots. Cards are generated from Blueprints through the Integration system, so the same Blueprint can produce different cards depending on your Iota placement. Data comes from the public demo (v0.3.0) and is being re-verified and expanded against the released 1.0 version.

Demo data · 1.0 data being filled in

In Falsus Blueprints menu — Mei's 4AM blueprint selected with stats, hex-grid preview and color-filterable list
The in-game Blueprints menu. Official Steam screenshot © lowiro.

Blueprint List

Comparing (2 / 4 cards)
CompareCharacterBlueprintColorTierPowerDefenseTrait Slots
NiaPath to RealityRed13,7001,8001
Mei4AMBlue12,8003,2000
AyameA Warm Gaze Seeking OthersGreenTBDTBDTBDTBD
IrisLost Garden of BondsYellowTBDTBDTBDTBD
StoryFirst Drop of AbyssPurpleTBDTBDTBDTBD

Total base stats assume every Zone is filled with zero penalties. Final card stats also scale with the average Potency of the Iota you place.

Card Side-by-Side Comparison

NiaRed

Path to Reality

Power3,700
Defense1,800
Offensive (2.06x)
Advantage Against:green (×1.25)
Weak Against:blue
Trait Slots:1
MeiBlue

4AM

Power2,800
Defense3,200
Defensive (1.14x)
Advantage Against:red (×1.25)
Weak Against:yellow
Trait Slots:0

Card Properties

Color TypeRed, Green, Purple, Yellow or Blue — decides Color Advantage in Encounters (advantaged side gets ×1.25 Power and Defense).
Tier1 to 5, shown as ticks under the color symbol. Higher tiers mean stronger base numbers.
Power & DefenseDamage output and total Resolve in Encounters. Fixed once the card is integrated — placement quality decides how close you get to the Blueprint's maximum.
TraitsDamage and recovery abilities that fire during Encounters. Slots unlock by filling Zones; the Traits available depend on the Iota you placed.
Discovery / MasteryCards progress from In Discovery to In Mastery to Mastered as you play them.

Known Traits

Opening Recovery++

Phase start

Heals 11% of the user's Resolve. Doesn't activate if current Resolve is below 0.

Opening Surge++

Phase start

Deals damage equal to 0.11× the user's Total Power to the other character.

Inner Concentration++

Whole phase

Multiplies user Power and damage output by ×1.66 for the phase.

Inner Rigor++

Whole phase

Multiplies user Defense by ×1.66 and cuts incoming damage by the same factor.

How Integration Works

I

Collect Iota

Clear Encounters to earn Iota materials. Drops require Connected + Dive Clear or better; each Encounter has a fixed drop pool — typically 12 kinds (4 colors × 3 shapes) of a single Tier.

II

Fill Blueprint

Place Iota on the hexagonal grid to fill its colored Zones — each filled Zone adds base Power, Defense or Trait Slots. The Iota's Color, Tier and average Potency drive the final card's stats.

III

Select Trait

Pick special abilities based on unlocked Trait Slots. Traits restore Resolve or boost damage in Encounters — the core of build strategy.

Zero penalties first, stats second — 1 penalty caps your card at 89% of its stats, 2 at 56%, and 3 or more make it worthless. Read the full integration guide →

Card FAQ

How do cards work in In Falsus?

You collect Iota from Encounters, place them on a Blueprint's hex grid to set the card's Power, Defense and Trait slots, then take up to five finished cards into each Encounter. Color matchups against the opponent multiply your stats.

How many cards are in the demo?

The demo (v0.3.0) exposed five Blueprints — one per protagonist: Nia, Mei, Ayame, Iris and Story. Each can be integrated repeatedly into different cards (Iota are consumed each time), and the full game (out now) adds more Blueprints to unlock.

What are the best cards?

The game is out now, and stats still depend on your Iota placement more than on the Blueprint — color advantage (×1.25) and a zero-penalty placement beat any raw-stat comparison. For a tier list, see the tier list guide on our blog.

How do you unlock more Blueprints?

Blueprints unlock permanently as you progress through the game — the demo granted one per protagonist. The full release (out now) adds more Blueprints tied to story and gameplay progression; this database lists each one as it's verified.

What do Traits do in In Falsus?

Traits are abilities that fire during Encounters: some heal your Resolve (e.g. Opening Recovery++ restores 11% at Phase start), others raise damage dealt or reduce damage taken (Inner Concentration++ / Inner Rigor++ multiply Power or Defense by ×1.66). Slots unlock by filling Blueprint Zones.