Card Database
Cards & Blueprints
This is the In Falsus card list — every Blueprint revealed so far, with its color, tier, base stats and Trait slots. Cards are generated from Blueprints through the Integration system, so the same Blueprint can produce different cards depending on your Iota placement. Data comes from the public demo (v0.3.0) and is being re-verified and expanded against the released 1.0 version.
Demo data · 1.0 data being filled in

Blueprint List
| Compare | Character | Blueprint | Color | Tier | Power | Defense | Trait Slots |
|---|---|---|---|---|---|---|---|
| Nia | Path to Reality | Red | 1 | 3,700 | 1,800 | 1 | |
| Mei | 4AM | Blue | 1 | 2,800 | 3,200 | 0 | |
| Ayame | A Warm Gaze Seeking Others | Green | TBD | TBD | TBD | TBD | |
| Iris | Lost Garden of Bonds | Yellow | TBD | TBD | TBD | TBD | |
| Story | First Drop of Abyss | Purple | TBD | TBD | TBD | TBD |
Total base stats assume every Zone is filled with zero penalties. Final card stats also scale with the average Potency of the Iota you place.
Card Side-by-Side Comparison
Path to Reality
4AM
Card Properties
| Color Type | Red, Green, Purple, Yellow or Blue — decides Color Advantage in Encounters (advantaged side gets ×1.25 Power and Defense). |
| Tier | 1 to 5, shown as ticks under the color symbol. Higher tiers mean stronger base numbers. |
| Power & Defense | Damage output and total Resolve in Encounters. Fixed once the card is integrated — placement quality decides how close you get to the Blueprint's maximum. |
| Traits | Damage and recovery abilities that fire during Encounters. Slots unlock by filling Zones; the Traits available depend on the Iota you placed. |
| Discovery / Mastery | Cards progress from In Discovery to In Mastery to Mastered as you play them. |
Known Traits
Opening Recovery++
Phase start
Heals 11% of the user's Resolve. Doesn't activate if current Resolve is below 0.
Opening Surge++
Phase start
Deals damage equal to 0.11× the user's Total Power to the other character.
Inner Concentration++
Whole phase
Multiplies user Power and damage output by ×1.66 for the phase.
Inner Rigor++
Whole phase
Multiplies user Defense by ×1.66 and cuts incoming damage by the same factor.
How Integration Works
I
Collect Iota
Clear Encounters to earn Iota materials. Drops require Connected + Dive Clear or better; each Encounter has a fixed drop pool — typically 12 kinds (4 colors × 3 shapes) of a single Tier.
II
Fill Blueprint
Place Iota on the hexagonal grid to fill its colored Zones — each filled Zone adds base Power, Defense or Trait Slots. The Iota's Color, Tier and average Potency drive the final card's stats.
III
Select Trait
Pick special abilities based on unlocked Trait Slots. Traits restore Resolve or boost damage in Encounters — the core of build strategy.
Zero penalties first, stats second — 1 penalty caps your card at 89% of its stats, 2 at 56%, and 3 or more make it worthless. Read the full integration guide →
Build With the Tools
Iota Solver
Check a Blueprint placement for penalties and see the final stat multiplier before you commit the Iota.
Open ToolLoadout Simulator
Compare five-card lineups against an Encounter's colors and see projected damage per phase.
Open ToolScore Calculator
Calculate rhythm accuracy score (100M scale), EXACT (Shiny) / NEAR / BREAK breakdown, and theory score limits.
Open ToolCard FAQ
How do cards work in In Falsus?
You collect Iota from Encounters, place them on a Blueprint's hex grid to set the card's Power, Defense and Trait slots, then take up to five finished cards into each Encounter. Color matchups against the opponent multiply your stats.
How many cards are in the demo?
The demo (v0.3.0) exposed five Blueprints — one per protagonist: Nia, Mei, Ayame, Iris and Story. Each can be integrated repeatedly into different cards (Iota are consumed each time), and the full game (out now) adds more Blueprints to unlock.
What are the best cards?
The game is out now, and stats still depend on your Iota placement more than on the Blueprint — color advantage (×1.25) and a zero-penalty placement beat any raw-stat comparison. For a tier list, see the tier list guide on our blog.
How do you unlock more Blueprints?
Blueprints unlock permanently as you progress through the game — the demo granted one per protagonist. The full release (out now) adds more Blueprints tied to story and gameplay progression; this database lists each one as it's verified.
What do Traits do in In Falsus?
Traits are abilities that fire during Encounters: some heal your Resolve (e.g. Opening Recovery++ restores 11% at Phase start), others raise damage dealt or reduce damage taken (Inner Concentration++ / Inner Rigor++ multiply Power or Defense by ×1.66). Slots unlock by filling Blueprint Zones.