Card System
Integration, in Depth
Integration is In Falsus' crafting table: you fit collectible Iota pieces onto a Blueprint's hex grid, and the placement — not the Blueprint alone — decides the final card's Power, Defense and Traits. The same Blueprint can be integrated again and again into different cards; the Iota are consumed each time. This page is the full rulebook.

The Blueprint Grid
Every Blueprint is a field of hexagonal tiles in three kinds. Cards start at 0/0 with no Trait slots — everything comes from which Zones your Iota manage to fill.
| Zones | Colored clusters that pay out fixed base Power, Defense and/or Trait slots once filled with Iota of the matching color. Each Zone shows a counter of matching tiles occupied; hover a Zone in-game to see its bonus. |
| Blank tiles | Lighter tiles that are safe to cover but pay nothing — useful as bridges to keep your placement connected. |
| Unsafe tiles | The darker remainder of the grid. Every Iota resting on one takes an Out of Bounds penalty (one per Iota at most). |
Hard Placement Rules
Total Iota used can never exceed the Blueprint's Max Iota Limit.
Iota cannot be rotated or flipped — the shape you own is the shape you place.
At most 3 Iota may overlap on a single tile; a fourth raises a stack-limit error.
Integration is only allowed once enough Zones are filled to lift base Power and Defense above zero.
Final Card Stats
Zones set the base, your Iota quality scales it, and penalties can erase it. Average Potency of the Iota used becomes a straight multiplier — 100-Potency pieces are neutral, better pieces push stats above base. Trait slots come only from filled Zones, and Traits are chosen after placement from those carried by the Iota you used.
Power/Defense = (Sum of filled Zones) × (Average Potency ÷ 100) × Penalty multiplier
Stats are locked the moment Integration is finalised, and the Iota are consumed.
The Five Penalties
| Overload | One per Iota placed beyond the Iota Limit (a softer limit under the hard Max). |
| Out of Bounds | One per Iota touching only unsafe tiles' territory — each Iota can take at most one. |
| Overlap | One per tile holding multiple Iota, no matter how many are stacked on it. |
| Disconnect | One per separate Iota cluster beyond the first — keep everything connected. |
| Falsehood | An Iota touching no safe tile at all — instantly adds infinite penalties, zeroing the card. |
| Total Penalties | Stat Multiplier |
|---|---|
| 0 | 100% |
| 1 | 89% |
| 2 | 56% |
| ≥ 3 | 0% |
Character Skills
Skills belong to the Blueprint's character — not whoever is on the menu screen. Infusion levels gate which Iota colors and tiers you can even use; tolerance skills forgive a set number of penalties before the stat reduction kicks in, opening up placements that would otherwise be ruined.
| Skill | Type | Effect |
|---|---|---|
| Infusion | Spectral | Per-color level that sets the maximum Iota tier of that color available during Integration. |
| Expanded Iota Limit | Core | Raises the card's Iota Limit toward the Blueprint's hard Max Iota Limit. |
| Overload Tolerance | Core | Ignores up to N Overload penalties before any stat reduction. |
| Out of Bounds Tolerance | Core | Ignores up to N Out of Bounds penalties. |
| Overlap Tolerance | Core | Ignores up to N Overlap penalties. |
| Disconnection Tolerance | Core | Ignores up to N Disconnection penalties. |
Iota
Iota are the consumable material: connected hex shapes of a single color, organised into tiers, each with a numeric Potency and sometimes a Trait attached. Placing a Trait-bearing Iota makes that Trait selectable — provided the card has a free slot.
They drop from cleared Encounters only — a Connected result with Dive Cleared or better. Each Encounter has its own pool (as of demo v0.3.0: twelve Iota of one tier across four colors, three shapes each) and its own maximum drop Potency.
Plan farming runsWritten for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)
Data reflects demo v0.3.1 · pre-release · Unofficial fan site — In Falsus © lowiro