Guide · ULTIMATE 9
NEONViSION ULT 9: the first REDALiCE chart here, closed at AA
NEONViSION by REDALiCE is the first REDALiCE chart logged on this site, and it arrives filmed: a ULT 9 sightread whose HUD freezes at 096'295'182 over an empty highway before the result card repeats it with the Rank box lit AA. On film the chart is beam grammar — yellow flicks woven through cyan, knob-headed holds, violet wedges, wide violet fields run parallel to cyan in the back half — worth 1,511 notes on the community wiki's count, quoted here as a wiki figure until the card's judgment rows are read back. The card's IOTA row drops six ordinary BONUS particles rather than an ASSIST MODE banner, so the run stands as filmed. Twelve frames follow the dive from the dark song card to the settled result, each deep-linked to its second.
Sources
- [In Falsus Sightread] NEONViSION - REDALiCE | ULT 9 — TrappyTheDemon
- NEONViSION — chart table (MIN 3 / EVO 6 / ULT 9 / FBD 11, 1,511 notes on ULT) — In Falsus Wiki (Miraheze)
Frames come from TrappyTheDemon's [In Falsus Sightread] NEONViSION - REDALiCE | ULT 9 (182 s, uploaded 2026-09-11, 351 views as of 2026-09-23 — upload metadata from yt-dlp), so nothing here is taken from commentary: every figure is read off the game's own screens at the seconds the steps link to. Why the final score is quotable: the HUD freezes at 096'295'182 at t=167 and the result card repeats it as SCORE with the Rank box lit AA at t=179 — the film shows the number settling twice. No judgment-row split, MAX LINK or MISS GAUGE figure is claimed anywhere on this page: the full-resolution re-read of the card has not landed yet. Community-wiki data, not frame reads: the ladder MIN 3 / EVO 6 / FBD 11 and the ULT count of 1,511 — https://infalsus.miraheze.org/wiki/NEONViSION, checked 2026-09-23; the EVO 6 figure of 707 is already matched by this site's songs table, the ULT 1,511 is not yet. Assist status: clean as far as the card reads — six ordinary BONUS particles in the IOTA row, no ASSIST MODE banner, and no assist wording on any readable frame.
NEONViSION is an Act 2.5 story-progress unlock. The frames below show chart mechanics only — menus, playfield, banners and the result card; no scenes, dialogue or endings — but the song's existence hints at mid-story progress, so very new players may want to defer this page.
Card, first holds, flick country
- 1
Start from the card in the dark
The film opens on NEONViSION's song card with the lights still down: the white-haired jacket figure and REDALiCE's credit under the title. The frame is this page's ID check — title casing (that lowercase i is official), artist spelling, jacket — done before any note flies. Nothing on the card states an unlock, and this page keeps it that way.

NEONViSION's dark song card — jacket figure and REDALiCE credit.Watch at - 2
Ride the first purple hold through its flick
By 005'314'550 the first holds are already paying out: a purple hold beam with a yellow flick arriving over it, EXACT stamped on the line. The opening pairs sustained notes with flick interruptions — one hand stays pinned while the other snaps. That division of labor is the whole chart in miniature.

The first purple hold under a yellow flick, 005'314'550.Watch at - 3
Split your eyes between flicks and the beam
At 009'191'656 the grammar tightens: yellow flick arrows interleave with a cyan beam, so the reading line holds two jobs at once. Flicks over sustained beams are where this chart spends its early difficulty — keep the flick stroke short and let the beam ride underneath.

Flick arrows over a cyan beam at 009'191'656.Watch at
Knob holds, center burn, wedges
- 4
Park a hand on the knob hold
020'293'807 shows a yellow hold with its knob head riding beside a cyan beam. The knob marks where the hold sits, so press once and leave the finger parked — the free hand reads the beam while the held lane pays by itself. On a wide chart, double-reading one lane is how wandering eyes cost judgments.

A yellow hold knob beside a cyan beam, 020'293'807.Watch at - 5
Hold your reading line through the center burn
The center of the highway floods white at 029'493'598 as a cyan beam burns through the middle lanes. Bright center reads can wash out the lanes around them — anchor your eyes on the beam's edge rather than its glow, and the timing stays where the judgments are.

The center cyan burn at 029'493'598.Watch at - 6
Read the wedge as an arrow, not a wall
At 037'305'947 a violet wedge arrives shaped like an arrowhead between yellow and cyan streams. The point is the tell: the shape aims across the lanes it wants covered, so move the flat hand along the arrow instead of bracing for a full-width slab.

A violet wedge arrowhead between yellow and cyan, 037'305'947.Watch at
Wide fields, quad beams, parallels
- 7
Flatten your hand for the wide violet field
The chart's widest read yet arrives at 042'520'569: a violet field beam spanning most of the highway. Fields pay by coverage, not speed — a flat, parked hand outlasts any sprint. The wiki's 1,511 for this rung stays a wiki figure on this page until the card says how the notes split.

The wide violet field at 042'520'569.Watch at - 8
Take the quad beam four times clean
048'875'589 stacks four EXACTs under a quad cyan beam — one wide commitment, four judgments on the line. Quads reward deciding once and pressing everything together; hesitating on a lane mid-press is how a tidy run collects its first NEAR.

Four EXACTs under the quad cyan beam, 048'875'589.Watch at - 9
Keep both beams alive in parallel
Past the midpoint the beams stop taking turns: 061'542'975 runs violet and cyan wide fields side by side, a string of EXACTs ringing the line. Parallel fields are the chart's heaviest read — one hand per field, and neither lane gets checked twice.

Violet and cyan fields in parallel, 061'542'975.Watch at
The settle, CENTERED, the card
- 10
Let the counter stop at 096'295'182
Last note spent, highway empty, counter frozen at 096'295'182. The result card repeats the figure as SCORE at t=179 — a number the film shows settling twice, and the corroboration this page requires before quoting any final score.

The frozen HUD: 096'295'182 over an empty highway.Watch at - 11
Watch the encounter step forward
Two banners close this cut and twelve frames keep one: a cyan DIVE CLEARED field banner sweeps at t=170, then the CENTERED sequence runs through t=172-175 — the frame above catches it with 096'295'182 still lit. CENTERED is the encounter half of the payout, arriving after the story beat that gates this song; the deep link lands on the banner itself.

CENTERED — the encounter banner, counter still at 096'295'182.Watch at - 12
Check your numbers on the settled card
One card, everything counted: SCORE 096'295'182, Rank AA, with the four judgment rows readable on the film — the digit-level split lands here once the full-resolution re-read is done. The IOTA row drops six ordinary BONUS particles rather than an ASSIST MODE banner, and the white-haired jacket figure stands at the card's right edge.

The card behind every number here — counted out, ranked AA.Watch at
FAQ
How many notes does NEONViSION ULT 9 have?
1,511, per the community wiki's chart table (https://infalsus.miraheze.org/wiki/NEONViSION), which also gives the ladder MIN 3 / EVO 6 / ULT 9 / FBD 11. Part of that is already corroborated on this site: our songs table carries EVO 6 at 707 notes, matching the wiki. The ULT count has no frame confirmation yet — this film's result card is being read back from 720p stills, and the page quotes the on-card split only when it checks out. The ladder's other rungs never enter the cut.
Was the run assisted?
The card says no, as far as frames can say so. The IOTA row on the result card drops six ordinary BONUS particles rather than the ASSIST MODE banner other logs in this set print, and no assist wording appears on any readable frame. Every number here is read off the screen exactly as recorded, so 096'295'182 for rank AA stands as filmed. What stays single-source is the run itself — one recording, no second capture to compare it against — and the judgment split is deliberately left unpublished until the card can be re-read at full resolution.
What makes NEONViSION ULT 9 hard, and what does the run use?
Shape grammar rather than any single gimmick. Yellow flicks weave through cyan beams inside the first half-minute, knob-headed holds park under moving streams, violet wedges arrive as arrowheads, and the back half stacks wide violet fields against quad cyan beams run in parallel. The community wiki's 1,511-note figure puts the rung in the same weight class as the other ULT 9s logged here. The cut never shows a scroll-speed setting or a deck readout, so this page states neither.
Where does NEONViSION come from, and how do you unlock it?
NEONViSION is by REDALiCE — the first REDALiCE chart logged on this site — at 192 BPM, shipped in the 1.0.2c wave per our songs table. It is an Act 2.5 story-progress unlock: the table records the gate as Story Progress (Act 2.5), and the community wiki's scenario list pins the moment to a night encounter with Nia (10/27 Night #1). Treat the encounter detail as a wiki claim — the film never shows the unlock step — and note that the song's existence is itself a mid-story spoiler, which is why the notice sits above the walkthrough.
Related pages
Written for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)
Data reflects demo v0.3.1 · being re-verified on 1.0 · Unofficial fan site — In Falsus © lowiro