Blueprints

Blueprint Library

Blueprints are the permanent unlocks behind every card — each defines a hex grid, a color, and the ceiling on what a card made from it can become. The demo grants one per protagonist; the full game adds more as you progress. Stats below are maximum base totals with every Zone filled.

All Known Blueprints

CharacterBlueprintColorTierPowerDefenseTrait Slots
NiaPath to RealityRed13,7001,8001
Mei4AMBlue12,8003,2000
AyameA Warm Gaze Seeking OthersGreenTBDTBDTBDTBD
IrisLost Garden of BondsYellowTBDTBDTBDTBD
StoryFirst Drop of AbyssPurpleTBDTBDTBDTBD

Values are demo measurements; blank cells haven't been verified in-game yet. Final card stats depend on your Iota placement — see the Integration page for the math.

Zone Data — Path to Reality

Zones numbered left to right, top to bottom. Each pays out only when fully covered by Iota of its color.

ZoneColorTilesPowerDefenseTrait Slots
1Red1500100
2Red51,000400
3Red81,500100
4Purple21,200
5Red1400
6Red23001
Total3,7001,8001

The card database page covers properties, mastery states and known Traits; the solver checks any placement for penalties before you commit the Iota.

Written for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)

Data reflects demo v0.3.1 · pre-release · Unofficial fan site — In Falsus © lowiro