Blueprints

Blueprint Library

Blueprints are the permanent unlocks behind every card — each defines a hex grid, a color, and the ceiling on what a card made from it can become. The demo granted one per protagonist; the full game — out now — adds more as you progress. Stats below are maximum base totals with every Zone filled.

All Known Blueprints

CharacterBlueprintColorTierPowerDefenseTrait Slots
NiaPath to RealityRed13,7001,8001
Mei4AMBlue12,8003,2000
AyameA Warm Gaze Seeking OthersGreenTBDTBDTBDTBD
IrisLost Garden of BondsYellowTBDTBDTBDTBD
StoryFirst Drop of AbyssPurpleTBDTBDTBDTBD

Values are demo measurements; blank cells haven't been verified in-game yet. Final card stats depend on your Iota placement — see the Integration page for the math.

Zone Data — Path to Reality

Zones numbered left to right, top to bottom. Each pays out only when fully covered by Iota of its color.

ZoneColorTilesPowerDefenseTrait Slots
1Red1500100—
2Red51,000400—
3Red81,500100—
4Purple2—1,200—
5Red1400——
6Red2300—1
Total3,7001,8001

The card database page covers properties, mastery states and known Traits; the solver checks any placement for penalties before you commit the Iota.

Written for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)

Data reflects demo v0.3.1 · being re-verified on 1.0 · Unofficial fan site — In Falsus © lowiro