In Falsus Wiki · ULTIMATE
Albedo ULT 10: 1,723 notes, perfected on film
Albedo — void (Mournfinale)'s 1.0.2c addition to In Falsus — keeps its ULTIMATE 10 rung at 1,723 notes, and this page now walks the chart's PERFECT DIVE: a filmed, assist-free run whose card, watermark and the community wiki's own split all close on the same number. Twelve stills, each deep-linking its second of the source video.
Sources
- Albedo (ULT 10) PERFECT DIVE (MAX-16) — 100'001'707, all 1,723 notes EXACT (video 25k2c7Aa43U) — 도토리
- Songs — chart tables (Albedo ULT split 221 + 655 + 594 + 253 = 1,723, EVO 794, at rev 4162 — the external third proof) — In Falsus Wiki (Miraheze)
- [In Falsus Sightread] Albedo - (void)Mournfinal | ULT 10 — DIVE CLEARED 096'403'162 rank AA, the assist-mode log behind this page's first publication — TrappyTheDemon (archived first-log source)
- Albedo — ULT 10 page on the same song and tier (seat on file there; this page carries the perfect-dive receipt class, checked 2026-10-08) — infalsus.org
Screenshots are frames from 도토리's Albedo (ULT 10) PERFECT DIVE (MAX-16), credited above; the retired TrappyTheDemon sightread this page first logged stays cited as history. Seconds are quoted on the extraction timeline of the stills this page ships; if a deep link lands a beat early, the neighbouring second shows the described content. Community figures are labelled as such and kept separate from frame reads.
Spoiler notice: Albedo is a late-game secret — our song table files it in Arc 4 with the unlock recorded as Tutorial / Special, and the community wiki leaves its unlock as simply ??? — so knowing the song exists is itself a progression spoiler. The meta title and description stay chart-only, and every frame below this box is a menu, the playfield or a result screen; no story scenes, dialogue or endings appear on this page or in the film it walks.
Read the run first
- 1
The cold open: a PAUSED menu
The film's first frame is a PAUSED menu over a field whose HUD still holds 007'370'991 — a residue of the uploader's prior run, stable for the whole menu and never read as part of this chart's story. The dive itself starts from zero two seconds later.

PAUSED at t=0 — the 007'370'991 behind it belongs to the previous run, not this one.Watch at - 2
Zeroed, and the contract on the HUD
The dive opens at 000'000'000 on an empty red-crystal field. Top right, the contract stays pinned for the whole run: Albedo / void (Mournfinale), the purple ULT 10 badge, SPEED 5.00 — and no Assist Mode chip anywhere on the HUD, unlike the retired 7.00-speed sightread this page first logged.

000'000'000 with ULT 10 and SPEED 5.00 pinned — assist-free on film.Watch at
The opening, watermark 0–500
- 3
The opening pyramid
A full-width violet pyramid takes the first EXACT burst at 000'302'156. Albedo opens with one big shape instead of scattered singles — the same lesson the old film taught, now seen at perfect-play pace: read the wide object as one hand position, not a stream of notes.

The first wide pyramid at 000'302'156 — one shape, one hand position.Watch at - 4
A lone slab, watermark 397
A single violet slab rides lane S at 018'398'204 with the watermark on 397. Albedo alternates between asking for everything at once and asking for exactly one finger; knowing which is coming is the read, and the perfect run's answer is always prepared, never surprised.

Watermark 397 — one finger only, prepared in advance.Watch at - 5
Four across, watermark 500
Four EXACT judgments line the key row at 028'978'616 with the watermark on 500 and a gold flick beam firing on the left. Full-row checkpoints like this are where the chart shows its rhythm: the film crosses each one with all four fingers already home.

Watermark 500 — four EXACTs across with a gold flick on the left.Watch at
Gates, flicks and the clipped watermark
- 6
The long slab and the hex gates, watermark 766
A long violet slab crosses the line at 044'448'454 with the watermark on 766 while gold hex gates wait under the D and F keys. The gates queue the next input while the current one is still draining — the perfect run pre-plants on them instead of reacting late.

Watermark 766 — the gates queue the next press while the slab drains.Watch at - 7
Green flick, watermark 1102
A green flick wedge crosses the center lanes at 063'958'400 with the watermark on 1102 — past the chart's two-thirds mark. Albedo's flicks are wide arcs rather than taps; the film's wrist drops them right on the line while the anchor fingers hold their lane underneath.

Watermark 1102 — a wide green flick over a steady anchor.Watch at - 8
Twin fields, watermark 1192
Violet and pink fields flank the lanes at 069'141'810 with a center slab between them and the watermark on 1192. Two fields at once is Albedo's signature demand — the old sightread survived it, and this run never lets the flanks drift, which is what a zero-BREAK card looks like from the inside.

Watermark 1192 — twin fields flanking a center slab, nothing drifting.Watch at - 9
The clipped watermark at 1396
Cyan and violet slabs cross at 080'979'380 and the beam clips the watermark's leading digit — the visible tail reads 396, and the neighbouring seconds supply the missing 1 for 1396. The page quotes the occlusion as it is: this frame carries the playfield, the neighbouring frames carry the full number.

The beam clips the watermark's leading 1 — tail 396, full value 1396.Watch at
The late slabs, the tail, the ledger
- 10
The late slabs, watermark 1493
Violet and pink slabs cross the side lanes at 086'613'805 with the watermark on 1493 and a green beam under the center. The chart's last stretch converges — slabs get taller, gaps close — and the run is 230 notes from its total with every lane still clean.

Watermark 1493 — the final stretch converges with nothing broken.Watch at - 11
Watermark 1723, full score banked
The emptied field tells the story: the chain watermark parks at 1723 with the final 100'001'707 frozen on the HUD — every note judged EXACT. The film dissolves to black here without an on-field banner; the verdict arrives on the card's own PERFECT DIVE ribbon instead.

1723 on the emptied field, 100'001'707 on the HUD — nothing left to judge.Watch at - 12
The card: 1,723 notes, closed three ways
The settled DIVE RESULT card reads SCORE 100'001'707, rank EX+, PERFECT DIVE — EXACT 1707 + EXACT 16, NEAR 0, BREAK 0, MAX LINK 1723, the purple ULT 10 badge on the jacket, and the IOTA row printing ENCOUNTER UNLINKED. The ledger closes three ways at once: 099'827'588 + 000'174'119 = 100'001'707; the judgment rows sum to the MAX LINK; and the community wiki's own ULT split (221 + 655 + 594 + 253) lands on the same 1,723 digit for digit.

EX+ 100'001'707 — EXACT 1707 + 16, NEAR 0, BREAK 0, MAX LINK 1723.Watch at
Chart map: five segments
A frame-anchored reading of how Albedo ULT 10 spends its 1,723 notes. Segment boundaries are read off the HUD counter and the stills above — they describe what the film shows, not a difficulty claim.
- 1
The wide open (watermark 0–400)
One full-width pyramid, then single slabs — the chart teaches its wide-object reading early. The watermark sits at 397 forty-five seconds in; patience, not speed, is what the opening drills.
- 2
Checkpoints at the line (400–800)
Full-row EXACTs and gold flicks alternate; the watermark passes 500 on a four-across and 766 under the hex gates. Every checkpoint is crossed with fingers pre-planted — the zero-BREAK card is built here.
- 3
Twin fields (800–1200)
Albedo's signature: two fields at once, flanks plus center. The film treats each pair as one hand-shape change and lets the anchor fingers own the middle; the watermark reads 1102 under the green flick and 1192 in the twin-field frame.
- 4
The clipped watermark and the close (1200–1700)
Crossing slabs clip the watermark's leading 1 at 1396 — the one number this page reconstructs from neighbouring frames — then 1493 under the late slabs. The chart funnels: taller slabs, smaller gaps, no recoveries on film.
- 5
The tail and the ledger (1700–1723)
The watermark parks at 1723 on the emptied field with 100'001'707 banked, the film cuts to black, and the card confirms the same number a third time beside the community wiki's own split. The run's whole argument fits in the final seconds.
Fingering on the six-key keybed
Mapped to the site's hand-placement system: side lanes to Left Shift (pinky) and Space (thumb), centre lanes A-S-D-F to ring, middle and index. What follows is how the film's hand positions map onto that system.
- →Twin fields commit before they arrive: the film's flanks are always covered by the pinky and thumb on Shift and Space, keeping A-S-D-F free for the center slab between them.
- →Full-row bursts go to a pre-bracketed hand — ring on A, middle on S, index on D, the same hand folding to F — the film crosses every four-across checkpoint without a visible reach.
- →The green flicks are wrist drops, not taps: loose wrist, drop on the line, anchor fingers stay put underneath — the same motion the film shows at watermark 1102.
- →The late slabs converge lane by lane: practise the all-lane bracket at ?t=150 so the last stretch lands prepared instead of reactive.
Deck and encounter notes
What the film actually shows about the run's loadout, plus how the site's card vocabulary maps onto it. Card identities are not legible at speed, so nothing here quotes effects.
- →The result card's IOTA row prints ENCOUNTER UNLINKED — this dive ran with no encounter attached, and there is no encounter settlement line to read. What an encounter would have changed is not on film, so this page quotes none of it.
- →The HUD song card reads ULT 10 and SPEED 5.00 at five separate timestamps, and no Assist Mode banner appears anywhere — unlike the retired sightread, whose ASSIST MODE box this page once disclosed.
- →The HIGH SCORE chip reads 099'827'588 on the card, which makes DIFFERENCE +000'174'119 the margin over the account's own prior best. No deck threshold gates this run — it is pure execution.
Practice notes
- →The opening pyramid is the calibration shape: deep-link ?t=8 and play the first thirty seconds until wide objects read as one hand position instead of a note stream.
- →Twin fields at ?t=135 are the chart's exam: practise the flanks-first bracket — Shift and Space land before A-S-D-F move — until the center slab stops pulling both hands inward.
- →The clipped watermark at ?t=150 doubles as a focus drill: the beam hides the counter in that frame, so learn the rhythm without watching the number.
FAQ
How many notes does Albedo ULT 10 have?
1,723 — now closed three ways: the settled card's judgment rows (EXACT 1707 + 16, NEAR 0, BREAK 0), the MAX LINK chip and the chain watermark on the emptied field all read 1723, and the community wiki's own ULT split (tap 221 + hold 655 + field 594 + flick 253) sums to the same 1,723 digit for digit. The count this page first published on September 21, 2026 stands unchanged — and the wiki's old 'EVO 1,723' row is confirmed a transcription slip, corrected at the source (EVO reads 794 today).
What score is a PERFECT DIVE on Albedo ULT 10?
The filmed one settled at 100'001'707 rank EX+ — HIGH SCORE 099'827'588 plus DIFFERENCE +000'174'119, all 1,723 notes EXACT with NEAR 0 and BREAK 0. The DIFFERENCE chip compares against the account's own prior best, so another player's PERFECT DIVE lands on a different score; the ledger that must close is SCORE = HIGH SCORE + DIFFERENCE, with every judgment EXACT. The page's first log — a sightread AA at 096'403'162 with Assist Mode — stays cited as history.
What scroll speed should I use for Albedo ULT 10?
The current film runs SPEED 5.00, readable on the HUD at five separate points — a slower, wider spacing than the retired source's 7.00, and friendlier for the twin-field stretches. Albedo's difficulty lives in overlapping fields — two at a time from the mid-chart — so if parallel fields turn unreadable at your usual speed, one step slower is a fair trade.
How do I unlock Albedo — and is this page safe before I finish the story?
Our song table files Albedo in Arc 4 with the unlock recorded as Tutorial / Special, and the community wiki's unlock section simply reads ??? — so the song's existence is itself a progression spoiler, and the notice above the walkthrough is the gate. Every frame here shows gameplay systems only: menus, the field, judgments and result cards — no story scenes, dialogue or endings.
Related pages
Written for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)
Data reflects demo v0.3.1 · being re-verified on 1.0 · Unofficial fan site — In Falsus © lowiro