In Falsus Wiki · ULTIMATE
Greyscale City ULT 10: 1,011 notes, perfect on film
Greyscale City — litmus*'s 1.0.2c addition to In Falsus — carries four chart rungs in the song table but no public note count above EVO, and this page records its ULTIMATE 10 rung in full: a filmed PERFECT DIVE, logged judgment by judgment. The DIVE RESULT card fixes the chart at 1,011 notes — EXACT 977 + 34, NEAR 0, BREAK 0 — a total no public source had on record before (cross-checked September 21, 2026). The filmed run lands 100'000'977 for rank EX+ at Speed 5.80, a new best over the 099'951'534 printed at the start, with no Assist tag anywhere in the video. Twelve frames below run from the song-select grid to the result card, each deep-linked to its moment. The video's only captions are junk auto-captions mishearing the vocals, so every fact here is read off the frames themselves; chart talk only below the notices, and no story scenes appear in any frame.
Sources
- [In Falsus] Greyscale City (ULT 10) PERFECT DIVE (MAX-34) — Skrubby
- Songs — Greyscale City (MIN 2 / EVO 5 / ULT 10 / FBD 12, Act 2, 1.0.2c) — In Falsus Wiki (Miraheze)
Screenshots are frames from Skrubby's [In Falsus] Greyscale City (ULT 10) PERFECT DIVE (MAX-34) (credited above) — a score-improvement run that ends PERFECT DIVE at 100'000'977. Level numbers are cross-checked against the In Falsus Wiki (Miraheze) song list on September 21, 2026 (MIN 2 / EVO 5 / ULT 10 / FBD 12); the wiki's dedicated page publishes counts only for MIN 519 and EVO 1,011 and leaves the ULT 10 slot blank, so the ULT total on this page is read from the result card and recorded here first. The wiki credits the jacket to でいたく, matching the in-video イラスト credit. Miraheze text is quoted under CC BY-SA. The video's only captions are YouTube auto-captions mishearing the vocals — no usable spoken facts — so every number on this page is read off the frames, and each step deep-links to the matching moment of the run.
Spoiler notice: Greyscale City is an Act 2 story-progress unlock — our song table records the gate as Story Progress (Act 2), the community wiki pins it to a late-Arc-2 story encounter, and the game itself drapes its black-triangle cover over the jacket in song select. Meta text and the fact strip stay chart-only, and everything below this box is chart-only too: no story scenes, dialogue or endings appear in any frame. If you are saving a blind run of Act 2, stop reading here.
Pre-dive: the ladder, the contract, the empty field
- 1
Find the rung: ULT 10 on the ladder
Greyscale City's row lays all four rungs on one panel: MIN 2, EVO 5, the highlighted ULTIMATE 10 — stamped FL and EX+ from a previous full link — and FORBIDDEN 12 at DC / A. The old best, 099'951'534, hangs under the card, and the game drapes its black-triangle spoiler cover over the jacket even here. The shelf sorts by song name descending, so the grey city sits between Ghost Ray and Hanabi.

The select ladder: MIN 2, EVO 5, ULT 10, FBD 12, over the old FULL LINK best.Watch at - 2
Read the contract: ULTIMATE 10 and a target
The pre-dive card pins the difficulty to ULTIMATE 10 and prints the target: HIGH SCORE 099'951'534. The CONNECT panel on the right shows the account's encounter record — 000'265'015, five stars, CONNECTED — above the loadout values 5,600 and 6,800, and the jacket credit reads イラスト でいたく, matching the community wiki's designer credit.

ULTIMATE 10 with 099'951'534 to beat; the jacket credit reads でいたく.Watch at - 3
Count the lanes before the first note
The dive opens at 000'000'000 on an empty field — six lanes, Shift and Space flanking A S D F, with the HUD chip pinned to Greyscale City / litmus*, ULT 10, SPEED 5.80 for the whole run. The deck meters sit at full strength: 29,201 volt and 19,088 support at 100.00% on the left, mirrored by 6,800 and 5,600 on the right.

000'000'000 on six empty lanes, the chip reading ULT 10 and SPEED 5.80.Watch at
Opening: twin streams and the first fields
- 4
Twin streams set the base texture
By chain 140 the chart has shown its hand: two long streams at once, violet on the left keys and cyan in the centre, draining toward the line as the score passes 013'816'654. Twin streams are the base texture of the whole chart — every later section stacks more of them on top.

Violet and cyan streams drain side by side as chain 140 builds.Watch at - 5
A wide field takes the right half
A wide violet field sweeps the right half of the lanes while the left keys keep the stream alive — chain 294 on the counter, a double EXACT landing at the line, 029'069'622 on the scoreboard. Steering one hand through the field while the other keeps time is the chart's central ask.

Chain 294 under a violet field — a double EXACT lands at 029'069'622.Watch at - 6
Gold holds over a running stream
Gold hold trails spark on the left keys as the counter reaches 461, two EXACTs ringing the line while the violet stream pushes past 045'517'296. Holds layered over a running stream force staggered releases — the timing trap that separates a clean EX+ from a messy one.

Chain 461: gold hold sparks on the left keys, two EXACTs on the line.Watch at
Climb and climax: wide fields, crossfire
- 7
The mid-chart peak floods the lanes
The widest frame of the run: a violet field floods nearly the full lane width at chain 632, EXACTs landing underneath as the score passes 062'502'205. Sections this wide are where SPEED 5.80 earns its keep — the field gives you more travel time, not fewer inputs.

Chain 632 under a lane-wide violet field — the mid-chart peak at 062'502'205.Watch at - 8
Crossfire: cyan slab, violet field
A cyan slab cuts across the left lanes while the violet field holds the right, and four EXACT judgments light the key line at 080'180'572 with the counter at 811. Two-colour crossfire like this is the last new pattern the chart introduces — everything after it recombines what you have already played.

Chain 811: cyan and violet cross the lanes, four EXACTs at 080'180'572.Watch at - 9
Forty-two notes from the end
The final stretch — chain 969 with 095'841'990 banked, three EXACTs on the line and PHASE 5 lit on both HUD edges. Exactly forty-two notes remain between this frame and the chart's 1,011th, and every one of them lands inside an EXACT window on the way to a perfect card.

Chain 969, three EXACTs, PHASE 5 — the last stretch before the banners.Watch at
The perfect close: banners and the result card
- 10
PERFECT DIVE seals the zero-BREAK run
The last chord lands all-EXACT and the game answers with the full-screen PERFECT DIVE banner — zero BREAK confirmed while the score is still counting toward 100'000'977. No assist tag appears at any point in the run; the banner is earned on the card as played.

PERFECT DIVE: the full-screen banner over a zero-BREAK run.Watch at - 11
CONNECTED freezes the chain at 1,011
CONNECTED sweeps the emptied field with the chain frozen at 1,011 and the final score ghosting in at 100'000'977. The banner confirms what the chain ladder implied all run — 17, 140, 294, 461, 632, 811, 969 — one unbroken link from the first note to the thousand-and-eleventh.

CONNECTED over the cleared field: chain 1,011, score 100'000'977.Watch at - 12
Read the card: 1,011 notes, EX+, first published
The DIVE RESULT card settles the chart's size digit by digit: EXACT 977 + 34, NEAR 0, BREAK 0 — 1,011 notes on ULT 10, matching MAX LINK exactly, and a total no public source had on record (the community wiki lists only MIN 519 and EVO 1,011, leaving the ULT slot blank). Score 100'000'977 for rank EX+, DIFFERENCE +000'049'443 over the old best, PERFECT DIVE — and no ASSIST MODE box anywhere on the card.

Digit by digit: EXACT 977 + 34, NEAR 0, BREAK 0 — 1,011 notes, EX+.Watch at
FAQ
How many notes does Greyscale City ULT 10 have?
1,011 — and this page is where that number becomes public: the DIVE RESULT card sums to EXACT 977 + 34, NEAR 0, BREAK 0, matching MAX LINK exactly. The community wiki's Songs table publishes no counts at all, and its dedicated Greyscale City page lists only MIN 519 and EVO 1,011 with the ULT 10 slot blank — the EVO figure coincidentally matching this total, as it also does on Albedo's page. Cross-checked September 21, 2026.
What score did the filmed Greyscale City ULT 10 run get?
100'000'977 for rank EX+ — a PERFECT DIVE with MAX LINK 1,011 and DIFFERENCE +000'049'443 over the 099'951'534 best printed at the start of the video. It is an improvement run, not a first entry, and the result card carries no Assist Mode tag, so the numbers stand as played.
What scroll speed should I use for Greyscale City ULT 10?
The filmed run plays at SPEED 5.80, pinned on the HUD chip from the first frame to the result card. The chart's difficulty is width, not density — lane-wide violet fields and crossfire slabs — so if those wide reads blur at your usual speed, the filmed 5.80 is a proven reference point for keeping the whole lane in view.
How do I unlock Greyscale City — and is this page safe before I finish Act 2?
Our song table records the unlock as Story Progress (Act 2); the community wiki pins it to an Arc 2 story encounter (Nia, 9/9 Noon #1). The game itself covers the jacket with its black triangles in song select, so treat the song's existence as a mid-game spoiler. Every frame here shows gameplay systems only — select screen, field, judgments, result card; no story scenes, dialogue or endings.
Related pages
Written for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)
Data reflects demo v0.3.1 · being re-verified on 1.0 · Unofficial fan site — In Falsus © lowiro