In Falsus Wiki · ULTIMATE

KIRETSU ULT 10: every judgment logged, frame by frame

KIRETSU — Laur's 1.0.2c addition to In Falsus — lists its ladder as MIN 4 / EVO 7 / ULT 10 / FBD 13, and this page logs the ULTIMATE 10 rung: the first full judgment-by-judgment record of a clear published as text. The result card fixes the chart at 1,573 notes — EXACT 1310 + 136, NEAR 84, BREAK 43 — matching the community wiki's total exactly (cross-checked September 19, 2026). The filmed run ends DIVE CLEARED at 094'597'623 for rank A at Speed 7.00, played with Assist Mode on — the screen says so, and so does every mention here. Twelve frames below run from the difficulty selector to the Song Unlocked ceremony, each deep-linked to its moment. Chart talk only below the notice; no story scenes appear in any frame.

SongKIRETSU — Laur
DifficultyMIN 4 · EVO 7 · ULTIMATE (ULT) 10 · FORBIDDEN (FBD) 13
ULT 10 notes1,573 — Tap 337 · Hold 584 · Field 382 · Flick 270
The runDIVE CLEARED on film — 094'597'623 (A) · SPEED 7.00 · Assist Mode disclosed

Sources

Screenshots are frames from TrappyTheDemon's [In Falsus Sightread] KIRETSU - LAUR | ULT 10 (September 13, 2026) credited above — a first-entry run that ends DIVE CLEARED at 094'597'623 with Assist Mode enabled. Tier numbers and the 1,573-note total are cross-checked against the In Falsus Wiki (Miraheze) song list on September 19, 2026, which also publishes the per-mode breakdown (Tap 337 / Hold 584 / Field 382 / Flick 270) and files the song under its Japanese title 綺劣; Miraheze text is quoted under CC BY-SA. The capture is pure gameplay footage with no commentary, so no spoken facts were used; every number on this page is read off the screen, and each step deep-links to the matching moment of the run.

Spoiler notice: KIRETSU is an Arc 4 song that unlocks through story progress, so its very existence — jacket, tiers, placement — is a progression spoiler. Everything below this box is chart-only: no story scenes, dialogue or endings appear in any frame. If you are mid-Arc 4 and want a blind run, stop reading here.

Pre-dive: read the card

  1. 1

    Open the difficulty ladder: ULT 10 is the third rung

    KIRETSU's selector lays out all four tiers — 4, 7, 10, 13 — with the shattered-glass jacket art between them and the PLAY button bottom right. The run this page logs takes the ULTIMATE 10 rung; the same screen credits the illustration to Fritz (フリッツ).

    In Falsus difficulty selector for KIRETSU by Laur showing all four tier numbers 4, 7, 10 and 13 above the PLAY button
    KIRETSU's difficulty selector with all four tiers visible before the dive.Watch this moment
  2. 2

    Check the contract: ULTIMATE 10, a blank HIGH SCORE, Assist Mode

    The pre-dive card pins DIFFICULTY to ULTIMATE and — tellingly — leaves HIGH SCORE empty: a first entry. Two more details matter for reading this log. The partner panel sits on CONNECT, and the Assist Mode Enabled tag is live below it. Every score on this page is an assist-mode baseline, said up front.

    Pre-dive KIRETSU ULTIMATE 10 card in In Falsus with a blank HIGH SCORE row and the Assist Mode Enabled tag beneath
    The KIRETSU jacket card at ULTIMATE 10 — Assist Mode Enabled on the tag, HIGH SCORE still blank.Watch this moment
  3. 3

    Count the lanes before the first note lands

    The dive opens on an empty six-lane field with the score pegged at 000'000'000 — four key lanes A S D F plus two wide side lanes labelled Umschalt and Leer on this HUD. Top right, the contract stays pinned for the whole run: KIRETSU / Laur, ULT 10, SPEED 7.00.

    KIRETSU ULT 10 score HUD in In Falsus pinned at 000 000 000 over an empty six-lane field at SPEED 7.00
    Score 000'000'000: an empty field, A S D F keys, SPEED 7.00 pinned top right.Watch this moment

Opening: holds and slabs

  1. 4

    Bank the opening on a cyan hold slab

    The chart's first stretch leans on holds: a wide cyan slab fills the right lanes and pays an EXACT while the chain ticks to 21. With 584 Hold notes in this chart — more than a third of it — settling into a comfortable grip on these long presses is the first skill KIRETSU asks for.

    A cyan hold slab pressed for an EXACT judgment builds the chain to 21 in the opening of KIRETSU ULT 10 in In Falsus
    A cyan hold slab banks the opening chain at 21, one EXACT at a time.Watch this moment
  2. 5

    Ride the field-wide purple slab

    KIRETSU's signature: a slab wide enough to cover the whole field, purple-edged and slow enough to read. Two EXACT judgments land while it drains. Slabs like this are why the wiki splits the chart into 382 Field notes — traffic you steer with both hands at once rather than tap.

    A field-wide purple slab spans every lane of KIRETSU ULT 10 in In Falsus while two EXACT judgments lift the chain to 24
    A field-wide purple slab drains across all six lanes for a double EXACT.Watch this moment
  3. 6

    Read the gold hexagons on the key line

    When Field notes hit, golden hexagons flare across the bottom of the key lanes — four EXACTs at once here, chain 27. The hexagon burst is your confirmation that a wide input registered; if a beat passes without one, you dropped a Field note even though the lane lit.

    Golden hexagon bursts light the key line of KIRETSU ULT 10 in In Falsus as four lanes score EXACT Field notes
    Golden hexagon bursts confirm four simultaneous EXACTs on the key line.Watch this moment

Mid-chart: breaks and rebuilds

  1. 7

    Hold the triangle, watch the chain restart

    A long violet triangle slab rides the left lanes — and the chain reads 14. The low number is the story: the mid-chart has already taken its first BREAK, and this hold is where the rebuild starts. Triangles hold like slabs but taper to a point, so the release timing reads later than it feels.

    A tapered violet triangle slab holds the left lanes of KIRETSU ULT 10 in In Falsus as the chain restarts at 14
    A violet triangle slab on the left lanes; the chain restarts at 14 after a BREAK.Watch this moment
  2. 8

    LATE NEAR means pull your hits earlier

    Two LATE NEAR stamps at chain 220 — the chart is rushing past your hands, not the other way round. NEAR still credits the note but bleeds score; at 84 NEARs on this card, trimming even a handful is worth a rank tier. When the stamps pile up, drop your timing a beat earlier rather than mashing faster.

    Two LATE NEAR stamps flag dragged key presses at chain 220 in the back half of KIRETSU ULT 10 in In Falsus
    LATE NEAR twice over at chain 220: the run is dragging, not the chart.Watch this moment
  3. 9

    Twin holds punish early releases with EARLY BREAK

    The cruelest pairing in the chart: two cyan hold slabs side by side. The right press rides to EXACT; the left one releases a hair soon and takes an EARLY BREAK — a full note lost plus the chain. In twin holds, anchor the later hand first and let the earlier key release on the sound, not the shape.

    Twin cyan hold slabs in KIRETSU ULT 10 in In Falsus where the right press earns EXACT and the left drops an EARLY BREAK
    Twin cyan holds: EXACT on the right, EARLY BREAK on the left — one release too soon.Watch this moment

The last stretch and the result

  1. 10

    Close it out on both side lanes at once

    The finale asks for both outer lanes simultaneously — purple left, pink right — two long holds glowing while the key lanes scatter EXACTs between them, chain 70 and climbing. It is the chart's last real trap: hands that drifted inward all run get caught reaching back out here.

    Both outer lanes of KIRETSU ULT 10 in In Falsus glow purple and pink as paired hold slabs close it on six EXACTs
    The finale: side lanes lit purple and pink, six EXACTs on the board as the chart closes.Watch this moment
  2. 11

    Read the result: 1,573 notes, confirmed on the card

    DIVE RESULT settles it: KIRETSU / Laur, ULT 10 badge, EXACT 1310 + 136, NEAR 84, BREAK 43 — a sum of 1,573, matching the community wiki's note count exactly. MAX LINK 372, Miss Gauge 13, rank A at 094'597'623, DIVE CLEARED, with the Assist Mode box printed on the card itself. This is the first time the chart's judgments have been written out in full.

    KIRETSU ULT 10 DIVE RESULT card in In Falsus totalling 1,573 notes: EXACT 1310 + 136, NEAR 84, BREAK 43, rank A
    The DIVE RESULT card: every judgment counted — 1,573 notes exactly, rank A, assist disclosed.Watch this moment
  3. 12

    The ceremony closes: Song Unlocked

    Right after the result, the game presents the Song Unlocked card — jacket front and centre, KIRETSU / Laur beneath — confirming what the blank HIGH SCORE implied: this filmed run was the account's first entry, and the ceremony seals it. The chart you just read stays in the rotation from here on.

    Song Unlocked ceremony card presenting KIRETSU by Laur and its shattered-glass jacket art in In Falsus
    Song Unlocked: the ceremony card confirms the first entry this run just banked.Watch this moment

FAQ

How many notes does KIRETSU ULT 10 have?

1,573 — and this page is the first place it has been written out judgment by judgment: the DIVE RESULT card sums to EXACT 1310 + 136, NEAR 84, BREAK 43. That total matches the In Falsus Wiki (Miraheze) exactly, which further splits the chart into Tap 337, Hold 584, Field 382 and Flick 270 (cross-checked September 19, 2026).

What score did the filmed KIRETSU ULT 10 run get?

094'597'623 for rank A, with MAX LINK 372 and a Miss Gauge of 13, ending in DIVE CLEARED. Two caveats belong next to that number: it was a first-entry sightread, and it was played with Assist Mode enabled — visible on the pre-dive tag and printed on the result card itself. Treat it as a baseline, not a target.

What scroll speed should I use for KIRETSU ULT 10?

The filmed run plays at SPEED 7.00, a common baseline for ULT 10 charts. KIRETSU's wrinkle is the density of long objects — 584 Hold and 382 Field notes out of 1,573 — so if twin holds and side-lane pairs feel unreadable at your usual speed, one step slower is a fair trade while you learn the slab timing.

How do I unlock KIRETSU — and is this page safe before I finish the story?

Behind the notice box: KIRETSU is an Arc 4 song that unlocks through story progress — our song table records the condition as Arc 4, 12/28 Midnight #1 (Ayame), and the Miraheze wiki files the page under its Japanese title 綺劣. The song's existence is itself a progress marker. Every frame here shows gameplay systems only — no story scenes, dialogue or endings — so the risk begins and ends with the title, jacket and unlock facts.

Written for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)

Data reflects demo v0.3.1 · being re-verified on 1.0 · Unofficial fan site — In Falsus © lowiro