Guide · ULTIMATE 9

Things I Treasure ULT 9: a first dive, logged frame by frame

黒沢ダイスケ feat. 濱田道子's Things I Treasure is an Act 2.5 story unlock, and this page logs its ULT 9 rung frame by frame — from the Song Unlocked reveal that opens the film to a settled result card: a first dive at 096'634'560, Rank AA, assist-free, with all four judgment rows readable (EXACT 618 + 58, NEAR 26, BREAK 11 — 713 notes). After the twelve frames, four analysis sections turn the film into a chart map, six-key fingering, deck notes and practice loops.

SongThings I Treasure — 黒沢ダイスケ feat. 濱田道子
DifficultyULT 9 read on screen · MIN 2 · EVO 5 · FBD 11 (community wiki — the rail is never in shot)
ULT 9 notes713 judged, read off the settled card — EXACT 618 + EXACT 58, NEAR 26, BREAK 11. Neither community wiki publishes a note count for this chart, so this is the chart's first published split
The runFirst dive on film: 096'634'560, Rank AA, DIVE CLEARED · assist-free (six ordinary BONUS slots, no Assist Mode banner) · MAX LINK 202

Sources

One filmed run plus two community-wiki rows. Frames come from the 360p progressive stream — the only source YouTube served on 2026-09-24 — whose timeline matches the DASH duration to 0.16 s; every figure is read off the game's own screens at the seconds the steps link to. The final score is quotable three ways: frozen on the in-field HUD at t=145, printed on the +096'634'560 DIFFERENCE chip, and settled in the SCORE box at t=159 with Rank AA lit (the rolling 094'581'207 at t=158 is not quoted). Judgment rows 618 / 58 / 26 / 11 sum to 713; no wiki publishes a count to check them against, so they stand as single-source frame reads. MAX LINK 202 is read off the card chip and matches the in-field chain — 201 visible at t=120 before a reset drops it to 21 at t=135. Left unquoted because 360p cannot settle them: the IRIS gauge percentage, the five deck-card identities and the IOTA item names. Community-wiki data, not frame reads: the MIN 2 / EVO 5 / ULT 9 / FBD 11 ladder and Arc 2.5: Every Moment filing (Fandom Songs table) and the credits with technoplanet's keyboard solo (Miraheze).

Spoiler notice: Things I Treasure is an Act 2.5 (Every Moment) story-progress unlock, so knowing the song exists hints at mid-story progress. Meta title and description stay chart-only, and every frame below this box shows a menu, playfield or result card — no scenes, dialogue or endings. If you are saving a blind first week, stop reading here.

Reveal, pick, first field

  1. 1

    The reveal that says first dive

    The film opens where first clears start: the Song Unlocked reveal, jacket sliding in under a ULT 9 badge, the title crediting 黒沢ダイスケ feat. 濱田道子 on screen. A reveal before a single note is played is this page's first piece of evidence — the result card will close the loop with a blank HIGH SCORE box and a 1ST CLEAR tag.

    The Song Unlocked reveal that opens Trappy’s Things I Treasure dive in In Falsus, ULT 9 badge over the jacket art
    Song Unlocked: the jacket, the ULT 9 badge — and a dive that has not happened yet.Watch at
  2. 2

    REFLECT: five cards, zero on the counter

    The REFLECT screen at t=5 is the run's gate: the guide character left, the five-card CONNECT loadout right, and the HUD behind already at 000'000'000. The card faces stay below legibility at 360p, so the deck section below argues from mechanics — this frame fixes only the shape: five slots, all filled.

    REFLECT deck pick before the Things I Treasure ULT 9 dive in In Falsus: five Connect cards beside the guide character
    Five Connect cards beside the guide character, the HUD behind at 000'000'000.Watch at
  3. 3

    No gentle intro: the first wide violet

    The chart skips the singles-only intro: at 003'342'324 — barely fifteen seconds in — the first wide violet beam arrives and the judgment line stamps EXACT across it. Fields are Things I Treasure's first language, and the ULT 9 badge on the reveal was not a bluff.

    The first wide violet beam of Things I Treasure ULT 9 lands at 003’342’324 in In Falsus
    003'342'324 — the first wide violet arrives inside the intro.Watch at

Crossings and the first triangles

  1. 4

    Crossings join the vocabulary

    At 013'566'814 a cyan diagonal meets a violet slab at the line and the judgment stamps EXACT twice. Crossings are the chart's second grammatical unit after fields: commit to the crossing point rather than tracking either arm, and the pair resolves itself.

    A cyan diagonal and a violet slab cross at 013’566’814 in Things I Treasure ULT 9 in In Falsus
    013'566'814 — cyan and violet cross at the line, EXACT twice.Watch at
  2. 5

    The first near-wall-to-wall triangle

    The first near-wall-to-wall triangle lands at 028'866'342, about thirty percent of the way through the scoring. Fields of this width ask for a settled palm and eyes on the sides — the same static grip every wide field in this chart will want.

    A violet triangle beam spans most of the highway at 028’866’342 early in Things I Treasure ULT 9 in In Falsus
    028'866'342 — the first near-wall-to-wall triangle, thirty percent in.Watch at
  3. 6

    A green sweep rides low across the line

    A green sweep rides low across the judgment line at 038'568'486 — a fast wedge that crosses and clears. The chart uses these as palate resets between hold chains: meet it from the home position and let the hand come back, because the hold country starts almost immediately.

    A green sweep rides low across the judgment line at 038’568’486 in Things I Treasure ULT 9 in In Falsus
    038'568'486 — a green wedge crosses low and clears.Watch at

Hold country and the widest field

  1. 7

    Hold country: hexagons take the lanes

    At 044'135'642 a yellow hold hexagon sits under a passing cyan beam. Hold country runs from here: hexagons and ring holds anchor lanes through the middle of the chart while streams pass over them, and half-pressing a hold bleeds exactly the NEARs the card will later count.

    A yellow hold hexagon waits under a passing cyan beam at 044’135’642 in Things I Treasure ULT 9 in In Falsus
    044'135'642 — a yellow hexagon hold under a passing beam.Watch at
  2. 8

    The widest field of the run

    The widest field of the run at 064'090'258: a violet triangle covers nearly the whole highway while the counter crosses sixty-four million. Fields this wide are held, not played — the static grip from the fingering section below earns its name here.

    The widest field beam of the run covers the whole highway at 064’090’258 in Things I Treasure ULT 9 in In Falsus
    064'090'258 — the widest field of the run, held not played.Watch at
  3. 9

    Flicks stack into the last push

    Past 084'711'282 the pattern grammar shifts to flicks stacked over a yellow hold, and the frame honestly catches one of the run's 26 NEARs mid-push. Flicks ask for their own stroke, and stacking them over a sustained hold is the chart's last coordination tax.

    Flick bursts stack over a yellow hold at 084’711’282 as Things I Treasure ULT 9 enters its final push in In Falsus
    084'711'282 — flicks stack over a hold; one of the 26 NEARs is in frame.Watch at

The last mile, the freeze, the card

  1. 10

    One more field before the line

    At 094'089'573 a violet triangle is still landing notes with the counter already past ninety-four million. There is no cooldown — the freeze three seconds later is the chart simply running out of notes.

    A violet field holds the judgment line at 094’089’573 in the last seconds of Things I Treasure ULT 9 in In Falsus
    094'089'573 — one more field, three seconds before the freeze.Watch at
  2. 11

    The counter freezes at 096'634'560

    The highway empties and the HUD already reads 096'634'560 — frozen before the transition takes the field. That freeze is the first of the three anchors this page quotes the final score from; the DIFFERENCE chip and the settled SCORE box are the other two.

    The In Falsus counter freezes at 096’634’560 over an emptied highway at the end of Things I Treasure ULT 9
    096'634'560 frozen on the HUD — the first anchor, in-field.Watch at
  3. 12

    A settled card: Rank AA on a first dive

    The SCORE box is caught rolling at t=158 (094'581'207, rank box still empty) and settles at t=159: 096'634'560 with Rank AA lit — the same value frozen on the HUD since t=145 and printed on the DIFFERENCE chip. The rows read EXACT 618 / EXACT 58 / NEAR 26 / BREAK 11 — 713 judged — beside MAX LINK 202, a blank HIGH SCORE under the full DIFFERENCE, six BONUS slots at ×3 over a 1ST CLEAR tag, and ENCOUNTER RESULT 000'051'771 CENTERED with IRIS named bottom-left. This page quotes the settled pair, not the roll.

    A settled Things I Treasure ULT 9 card in In Falsus: 096’634’560, Rank AA lit, the four judgment rows readable
    The settled card — 096'634'560, Rank AA, 713 judged, MAX LINK 202.Watch at

Chart Map

Four segments, anchored to the meter

The scoring meter never pauses on this chart, so the segments are cut by pattern grammar and anchored to HUD reads: each segment below names its window, its frames, and the meter values at both ends. All reads come from the film, not from a simulator.

Seg 1 · Deal-in — 000'000'000 → 013'566'814 (t=0–30)

The chart opens on lane singles, but its first field arrives inside the intro: the wide violet at t=15 with the counter at 003'342'324. By t=30 the meter reads 013'566'814 — roughly ten million points in fifteen seconds before the chart is warm. The message is grammatical, not athletic: fields will carry the whole dive.

Seg 2 · Crossing country — 013'566'814 → 038'568'486 (t=30–68)

Cyan diagonals cross violet slabs (t=30), the first near-wall-to-wall triangle lands at t=52 (028'866'342), and low green sweeps ride the line at t=68 (038'568'486). Intermediate reads put the meter at 024'155'838 (t=45) and 033'586'285 (t=60) — steady, with no gap to breathe. From here, hand placement matters more than hand speed.

Seg 3 · Hold country — 038'568'486 → 069'284'284 (t=68–105)

Yellow hold hexagons anchor the lanes while beams pass over them (t=75 at 044'135'642; ring holds at t=83 and t=90), and the widest field of the run spans the highway at t=98 (064'090'258). The meter's fastest sustained stretch sits here — about thirteen million per fifteen seconds between t=75 and t=90. Sustained grips, not taps, decide the segment.

Seg 4 · The last mile — 069'284'284 → 096'634'560 (t=105–145)

No rest bars: 073'888'241 at t=112, flicks stacked over a hold at t=128 (084'711'282 — the frame also catches one of the run's NEARs), 089'378'851 at t=135, one more full field at t=142 (094'089'573), and the freeze at 096'634'560 by t=145. The chart ends as dense as it began — the last fifteen seconds are an endurance check, not a cooldown.

Fingering

Six-key fingering for this grammar

Mapped to the hand-placement guide's six-key system (Left Shift / A / S / D / F / Space). What follows is analysis from the frames above — the film never shows the player's hands, and this page does not pretend otherwise.

Fields: earn the static grip

Every wide triangle (t=52, t=98, t=142) pays out to the hand-placement guide's static grip: settle the palm over the middle of the keybed, hold the beam by not moving, and spend the attention on whatever the side lanes feed during the field. Chasing a field across the highway is how NEARs are manufactured.

Crossings: slide the block, don't track the arms

At t=30 a cyan diagonal and a violet slab meet at the line. Treat the crossing point as a lane position and slide the A-S-D-F finger block toward it as a unit, instead of assigning one finger per arm — the same slide-style shift the tutorial teaches for lane changes.

Side holds: give the edges to thumb and pinky

The yellow hexagon holds tend to anchor edge lanes (t=75, t=128) while the middle keeps feeding. Left Shift (pinky) and Space (thumb) exist precisely for this: park them on the hold and keep A-S-D-F free for the stream. When a hexagon lands on a middle lane instead, swivel the nearest finger onto it and return home as it releases.

Green sweeps: let them clear, then reset

The low green wedge at t=68 crosses fast and asks for a short press, not a ride. The economical play is to meet it from the home position and let the hand reset, rather than following the sweep across the keybed — the next segment, hold country, starts almost immediately.

Deck & Skills

What the film fixes, what mechanics suggest

The five-card CONNECT loadout appears on film twice — the REFLECT pick and the card's deck row — but at 360p the faces stay below legibility. This section keeps the two apart: what the frames fix, and what the site's card vocabulary suggests for a chart with this leak profile. Nothing here describes the filmed loadout.

What the frames fix: a full five-card CONNECT deck on the REFLECT screen, and on the settled card an IOTA row of six ordinary BONUS item slots, each at ×3, over a 1ST CLEAR tag. Whatever the slots held, the run's signature numbers are 26 NEAR and 11 BREAK — timing margin, not read failures, is where this chart first leaks.

For a first clear, the characters page's defensive line fits this chart: Mei's 4AM (Miss gauge dampener and NEAR cushion) speaks directly to the leak profile above. Nothing in the film punishes a slower clear, so survival picks come first and damage later.

For the AA push afterwards, the precision line reads better: Ayame's Lost Garden (precision resonance booster, rank-farming build) plays to the same EXACT stacking the frames show. To raise card stats before re-running, the card-crafting guide's route applies — with Iris as crafter for the expanded Iota limit, as that page recommends.

Practice

How to drill this chart from the film

  • — Use the twelve timestamps as loop markers: the walkthrough's four groups are also the chart's four segments, and the hold country (t=68–105) plus the last mile (t=105–145) are where a first clear is most likely to bleed. Loop them separately before running the whole dive.
  • — Mind the chain economics: MAX LINK 202 means the best unbroken run covered about twenty-eight percent of the 713 notes, and the in-field counter shows the cost — 201 at t=120, then 21 at t=135 after a reset. Trimming the eleven BREAKs is the cheapest path upward from this AA; the meter never leaves a cheap recovery window open.
  • — Before re-running, check the speed setting rather than doubting the reads: 26 NEAR against 11 BREAK points at a timing gate sitting slightly off, not unread patterns. The filmed card also shows no MISS GAUGE chip, so this source cannot say how much gauge margin the run kept — and the score calculator puts a number on what 26 NEAR plus 11 BREAK cost at the 100M scale.

FAQ

How many notes does Things I Treasure ULT 9 have?

713 judged notes, read off the settled result card: EXACT 618 + EXACT 58, NEAR 26, BREAK 11. Neither community wiki publishes a note count for this chart (the Fandom Songs table lists levels only; the Miraheze page has no chart table as of 2026-09-24), so the card read on this page is the chart's first published split. MAX LINK 202 sits on the same card.

Was the run assisted — and is it really a first dive?

Assist-free as far as frames can say: the IOTA row shows six ordinary BONUS item slots, no Assist Mode banner. The first-dive case is threefold — the film opens on the Song Unlocked reveal, the card's HIGH SCORE box is blank under a full +096'634'560 DIFFERENCE, and the IOTA row carries a 1ST CLEAR tag. One take from reveal to card, no restart in between.

What makes Things I Treasure ULT 9 hard?

Grammar density rather than spikes: fields arrive inside the intro (t=15) and return as full triangles (t=52, t=98, t=142), yellow holds anchor lanes through the middle while beams pass over, and the last stretch stacks flicks over holds (t=128). The scoring meter gains ten to thirteen million every fifteen seconds from start to freeze — the chart never hands back a rest bar, so endurance is the real gate.

Where does the song come from, and how do you unlock it?

Music by 黒沢ダイスケ, vocals by 濱田道子, and — per the community wiki's credits — a keyboard solo by technoplanet. The Fandom Songs table files it in Arc 2.5: Every Moment at MIN 2 / EVO 5 / ULT 9 / FBD 11, a story-progress unlock rather than a rating gate; only the ULT 9 badge is confirmed on screen. It is an Act 2.5 song, so the spoiler notice above applies.

Written for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)

Data reflects demo v0.3.1 · being re-verified on 1.0 · Unofficial fan site — In Falsus © lowiro

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