Guide · à la mode ULTIMATE
à la mode ULT, beam by beam
à la mode — aran's 150 BPM track for In Falsus — shares its ULTIMATE 9 rung with Cryogenic: 933 notes across six keys, where long field beams do the damage. If you are stuck short of EX or AA on this song, the usual suspects are on film below — a twin-beam corridor at midchart, flick triangles stacked over four-lane tap clusters, and a violet serpentine that fills half the field in the last twenty seconds. This guide walks the chart section by section through two videos: 菓子's input-free chart view for the raw shapes, netvium's EX+ full-link run for what clean play looks like. Every step deep-links to the moment it shows.
Sources
Chart-view frames come from 菓子's input-free render — every judgment there reads BREAK by design, which is exactly what makes the shapes readable. Gameplay frames and the result card come from netvium's EX+ full-link run. Each step deep-links to the matching moment of its source.
The chart at a glance
- 1
Read the card: ULTIMATE 9, 933 notes
The HUD tag in the top corner never leaves the screen: à la mode by aran, ULTIMATE level 9, six keys from Shift to Space. The chart opens gently — one wide cyan beam pours down the A-to-D middle while the keyboard sleeps — and totals 933 notes, confirmed by the MAX LINK counter on the result card at the bottom of this page. Nothing about the level 9 badge is a bluff: this is Cryogenic's rung, and the beams are where the score lives.

The tag that never leaves: à la mode, aran, ULTIMATE 9.Watch the source clip - 2
Know what clean looks like before you play
netvium's run is the target this page chases: a violet beam sweeping onto the right lanes while two EXACT judgments land together and the encounter score ticks past 105'257 barely twenty seconds in. EXACT judgments fill the Resonance gauge that drives your damage phases, so the run is built on accuracy first. Watch the result card at the bottom of this page before you grind the chart — it tells you which eight notes to fix.

EXACTs on the line — the run this page follows, twenty seconds in.Watch the source clip
Midchart: the twin-beam corridor
- 3
Split the twin beams, keep the taps even
The chart's signature arrives around 0:40: a violet beam holding the A and S lanes and a pink beam holding the Space side, running in parallel while green flick triangles thread the gap between them. The keyboard keeps its steady tap rhythm under both; the mouse only owns the gap. In this input-free render every judgment reads BREAK — the row of red under the beams is the four-lane cluster you actually have to play.

Violet left, pink right — the twin-beam corridor at 0:40.Watch the source clip - 4
The flick-over-cluster trap
This frame is the one that eats chains: a green flick triangle descending over four BREAK labels spanning A through F, with a cyan beam closing from the right. Five judgments share one moment, and the flick must land inside the cluster, not after it. Group the whole stack into a single gesture — flick and taps together — and the bar reads clean; play them as separate decisions and the chart wins.

Five judgments under one flick — the chain-killer at 1:00.Watch the source clip - 5
Let the narrow beam come to you
Past the corridor the chart narrows: one violet beam pours straight down the S lane and tapers to a point at the judgment, EXACT printed where the tip lands. It is the most honest pattern in the chart — no travel required, only the discipline to stand still while it arrives. Overswinging here drags the cursor off the next note's head, which is exactly where the late-chart clusters want you.

Straight down the S lane — the beam comes to you.Watch the source clip
The late tunnel: curves and crossings
- 6
When the beam snakes, pre-draw the S
netvium's run shows the serpentine in real play: the beam leaves the top center and S-curves all the way toward the Shift lane while the combo watermark reads 387. The cursor travels only where the beam does — a nudge at each joint, never a drag across the field. Decide the path before the head arrives and the curve plays itself.

An S-curve in real play — travel only where the beam does.Watch the source clip - 7
Crossings: beam over a triple tap
Phase 4 layers its homework: a cyan beam holds the S lane while a yellow diagonal crosses it, and three EXACT judgments land left, center and right at combo 677. The lesson is sequencing — the crossing is cursor work, the triple is keyboard work, and they overlap by design. Park the cursor inside the beam, let the three fingers fire, and neither hand disturbs the other.

Beam crossing plus three EXACTs — phase 4 layering.Watch the source clip - 8
The last sweep hands the chart to your pinky
Around 1:48 the final long beam curves from the top of the field down into the Shift lane, its dense tick line riding the judgment the whole way. It is the widest single travel in the chart and the only one that ends on the outer lane your pinky has been guarding since note one. Finish the curve early and hold — the shape rewards arriving before the tail, not with it.

The closing sweep hands the chart to your pinky.Watch the source clip
The last twenty seconds, and the card
- 9
The wide yellow flick is the timing spike
Twenty seconds from the end, the chart plants a wing-shaped yellow flick arrow stretching across S to F just above the judgment line, with green tick triangles stacking toward it. This is the most mistimed moment in the chart: flicks here must be played accurately, not fast, because arriving early parks the judgment in NEAR territory — and NEARs are what stand between this page's run and the next grade.

The finale's wide flick — the timing spike of the last twenty seconds.Watch the source clip - 10
Last exam: beam over a triple cluster
The final beam pours down the S and D lanes over three judgment positions while one last green flick triangle arrives above — phase 5, everything the chart has taught, at once. Keep the beam and the cluster as two separate jobs: the cursor holds the line, the fingers clear the three taps. It is the same layering as the midchart crossing, one tempo faster.

Beam plus cluster at phase 5 — the chart's last exam.Watch the source clip - 11
The violet curtain closes the song
The widest object in the chart arrives last: a violet serpentine filling the right half of the playfield as the song runs out, its tail curling back across the lanes. Play it as one continuous motion — the curve never reverses sharply, it keeps flowing in one direction. When the tail clears the line the dive is over; what is left is the card.

The widest object in the chart closes the song.Watch the source clip - 12
Read the card like a shopping list
The run lands at EX+ — 099'572'156, FULL LINK, MAX LINK 933 — built on 925 EXACT, 8 NEAR (five early, three late) and 0 BREAK, with MISS HP at just 13 and the encounter closing Connected at 000'207'321. The card even shows the bar it cleared: the high-score field read 099'250'597 before this run added +321,559. Eight half-value notes are the entire distance to the next grade — find them in the replay and the same run scores higher.

EX+ · FULL LINK · eight NEARs — the card this page chases.Watch the source clip
FAQ
How do I score EX or EX+ on à la mode ULT?
EX+ starts at 99,000,000 points, and the run filmed for this page clears it with room to spare: 099'572'156 on the back of a FULL LINK — 925 EXACT, 8 NEAR, 0 BREAK. The recipe is the card itself: BREAKs reset the chain and cost the most, so keep the link unbroken first; then hunt the NEARs, each worth half a note. On this chart NEARs breed at the wide yellow flick in the finale and in the twin-beam corridor, where hands arrive early.
How hard is à la mode ULT compared with Cryogenic or Hyaloüyne?
It shares Cryogenic's ULTIMATE 9 rung — 933 notes against Cryogenic's 980 — one level below Hyaloüyne's 10. The keyboard workload is moderate for the tier; the difficulty lives in the field beams, which run long, cross the lanes late, and end on Shift, the lane newer players guard weakest.
Why do all the chart screenshots show BREAK?
Seven of the frames come from 菓子's chart view — an input-free render of the full chart, the clearest way to see its raw shapes without gameplay covering them. With nobody playing, every judgment reads BREAK; that is the render's label, not a verdict on the chart. The gameplay frames and the result card come from netvium's EX+ run, where the same patterns judge EXACT.
What kills most runs on à la mode ULT?
The same three shapes, per the chart view: the flick-over-cluster at midchart (five judgments sharing one moment), the twin parallel beams (four lanes of taps under two beams), and the finale stack of wide flick plus triple cluster at phase 5. All three are moments where one gesture must cover several judgments — pause the videos at the timestamp on each step and drill them singly.
What scroll speed should I use?
Both sources sit in a narrow band — the chart view renders at SPEED 4.00 and netvium's EX+ run at 3.50 — so there is no magic number on film. Pick the setting where the narrow center beam still reads as one object, then leave it alone: the serpentine finale punishes relearning your depth perception mid-chart.
Related pages
Written for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)
Data reflects demo v0.3.1 · being re-verified on 1.0 · Unofficial fan site — In Falsus © lowiro