In Falsus Wiki · ULTIMATE
World Ender ULT 10: the first full judgment log, frame by frame
World Ender — sasakure.UK × TJ.hangneil's Arcaea-crossover arrival in the 1.0.2c update — climbs a MIN 4 / EVO 7 / ULT 10 / FBD 13 ladder, and this log takes the ULTIMATE 10 rung apart judgment by judgment. TrappyTheDemon's sightread covers the whole run on film: the select card opens with HIGH SCORE '–', and the DIVE RESULT card closes at 094'417'604 for rank A with MAX LINK 256, EXACT 1360+99, NEAR 58 and BREAK 59 — a tally that sums to exactly 1,576 notes, matching the Miraheze wiki (cross-checked September 19, 2026) and making this the first per-judgment record of the chart published anywhere. Twelve frames below, each deep-linked to its moment; the HUD pins SPEED 7.00 top right throughout. Chart talk only below the notice; no story scenes appear in any frame.
Sources
- [In Falsus Sightread] World Ender - sasakure.UK × TJ.hangneil | ULT 10 — TrappyTheDemon
- Songs — World Ender (MIN 4 / EVO 7 / ULT 10 / FBD 13, Arcaea crossover, 1.0.2c) — In Falsus Wiki (Miraheze)
Screenshots are frames from TrappyTheDemon's [In Falsus Sightread] World Ender - sasakure.UK × TJ.hangneil | ULT 10 credited above — a run that ends DIVE CLEARED at 094'417'604 with the full judgment tally on screen. Tier and note numbers are cross-checked against the In Falsus Wiki (Miraheze, CC BY-SA) song list on September 19, 2026; the FBD 13 note count is unpublished, and none is claimed here. Every number on this page is read off the screen, and each step deep-links to the matching moment of the run.
Spoiler notice: World Ender is an Arc 4 song that unlocks through story progress, so its very existence — title, jacket, tiers — is a progression spoiler. Everything below this box is chart-only: every frame shows gameplay systems, and no story scenes, dialogue or endings appear. If you are mid-Arc 4 and want a blind run, stop reading here.
Read the card
- 1
Read the card: ULTIMATE 10, and a blank to fill
The select screen pins the ceiling at ULTIMATE 10 beside the 魔王 jacket — credited to illustrator 米室 — and shows HIGH SCORE '–' under the FREEPLAY tag. This sightread is the first entry the chart will record on this account; every point it earns lands on a blank card.

The World Ender select card at ULTIMATE 10, no high score on file yet.Watch this moment - 2
The jacket folds into the dive
A second in, the 魔王 — The Border of Divinity artwork dissolves into the triangle mosaic that carries you onto the field. In Falsus frames every dive as this descent: below waits nearly three minutes of chart at 190–280 BPM, so settle the hands before the first lane lights.

World Ender's jacket art breaks into the triangle mosaic of the dive transition.Watch this moment - 3
Phase 0: six empty lanes, SPEED 7.00
The dive opens untouched at 000'000'000. The HUD pins the contract top right — World Ender, sasakure.UK × TJ.hangneil, ULT 10, SPEED 7.00 — while the lane floor reads A S D F with the side slabs on the wings. The same ceiling scroll as Chaoticism Legacy ULT 10 on this site; this chart's other weapon is density.

Phase 0 of ULT 10: an empty field with the World Ender contract pinned top right.Watch this moment
The opening: chains before the teeth
- 4
First chains: three EXACT at a time
By 002'166'441 the counter reads 35 on the back of triple EXACT landings. World Ender skips the single-note warm-up and opens in chord bursts — read each landing as one shape, not three notes, and the chain climbs for free.

The chain reaches 35 as three EXACT judgments land together early on.Watch this moment - 5
A violet slab pays double
At 008'560'721 a violet slab takes paired EXACT hits while a +15 popup compounds the chain. Slabs reward committed presses: park the hand, rock through the shape, and let the popups multiply — sightread points are banked here, before the chart's real density arrives.

Paired EXACT hits ride a violet slab as the +15 popup compounds the chain.Watch this moment - 6
Wide slab meets a long hold
Around 023'092'519, with the chain at 116, a wide slab crosses center field while a violet hold burns along the left rail. Two jobs in one frame: anchor the slab hand on its lanes, keep the hold hand pressed light down the rail — this is the page's core hand-division drill.

A wide slab crosses center as the left rail holds — chain at 116.Watch this moment
The middle: holds, bursts, honest NEARs
- 7
Twin full-length holds span the field
At 033'046'262 the chart shows its signature grip: a violet hold runs the full left slab and a cyan one the full right, with the free center lanes handling taps between. Hold pressure stays light — the judgment line only asks that you are still there when the slab ends.

Violet and cyan holds run the full length of both side slabs at once.Watch this moment - 8
Gold hex bursts under three EXACT
By 042'986'071 the holds are paying out — gold hexagonal bursts ring the S, D and F lanes under three EXACT labels. Those bursts are hold ticks scoring on time; if they dim, your pressure slipped. Watch them, not the note mesh above.

Gold hexagonal hold bursts ring the lower lanes beneath three EXACT labels.Watch this moment - 9
The mid-chart starts charging rent
At 058'595'874 the labels read EXACT and NEAR in the same breath — the dense section at 190–280 BPM no longer forgives lazy releases. A NEAR here is not failure; it is the chart naming which habit costs score. Keep the count small and the A-grade plan stays alive.

EXACT and NEAR labels stack as the dense mid-chart begins to bite.Watch this moment
The finish: squeezed into the result card
- 10
LATE NEAR — the game coaches the retry
Around 074'087'523 a green fan slab sweeps center while a NEAR lands with LATE stamped over it. In Falsus grades every near-miss with direction: LATE means release a touch sooner on the next attempt. That is the sightread's prize — a clear plus a map of exactly what to fix.

A LATE-stamped NEAR lands beside the green fan slab's sweep.Watch this moment - 11
Five EXACT through the twin-slab squeeze
At 083'381'532 twin slabs pinch the field from both rails and five EXACT labels fire at once. The endgame's shape: chords inside holds, holds inside chords. Hands anchored since phase 0 are the ones still landing clean — re-grip now and the last third collects BREAKs.

Five EXACT labels at once as twin slabs pinch the field from both rails.Watch this moment - 12
DIVE RESULT: 094'417'604 — and the chart's first judgment record
The card lands complete: Score 094'417'604 for rank A, MAX LINK 256, EXACT 1360 + 99, NEAR 58, BREAK 59, DIVE CLEARED with MISS GAUGE 3 to spare — and the DIFFERENCE line reads the whole score back, matching the blank HIGH SCORE from the select card. The tally sums to 1,576 notes: the first full per-judgment record of World Ender ULT 10 anywhere, and proof that a sightread carrying 58 NEARs and 59 BREAKs still clears the ceiling.

The DIVE RESULT card: 094'417'604, rank A, and the full 1,576-note tally on screen.Watch this moment
FAQ
How many notes does World Ender ULT 10 have?
1,576 — and this page can prove it from one screen. The DIVE RESULT card reads EXACT 1360 + 99, NEAR 58 and BREAK 59, which sums to exactly 1,576, matching the count on the Miraheze wiki song list (cross-checked September 19, 2026). To our knowledge this is the first per-judgment record of the chart published anywhere; MIN 479 and EVO 759 come from the same list, while the FBD 13 note count remains unpublished.
What score cleared World Ender ULT 10 in the video?
094'417'604 for rank A — MAX LINK 256, NEAR 58, BREAK 59, MISS GAUGE 3 remaining. The DIFFERENCE line reads +094'417'604, the whole score, consistent with the empty HIGH SCORE row on the select screen: a first entry on the account. Treat it as a sightread baseline, not a leaderboard target.
What SPEED does World Ender ULT 10 run at?
SPEED 7.00, read off the HUD pinned top right through the whole dive — the same ceiling scroll as Chaoticism Legacy ULT 10 on this site. World Ender's second weapon is musical: BPM 190–280, so the density arrives in surges rather than a flat wall.
Is this page safe if I have not finished Arc 4?
Below the notice box, yes — everything is chart talk, and every frame shows gameplay systems only: select card, dive transition, field, judgments, result card. No story scenes, dialogue or endings appear. But the song's existence itself is an Arc 4 progression marker, so if you want a fully blind run, stop at the notice.
Related
Written for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)
Data reflects demo v0.3.1 · being re-verified on 1.0 · Unofficial fan site — In Falsus © lowiro