In Falsus Wiki · FORBIDDEN

WonderRoom2.0 FBD 10: the sightread, frame by frame

WonderRoom2.0 — virtual Nice dog workS's Arc 1: The First Lie contribution, new in the 1.0.2c update — lists its ladder as MIN 3 / EVO 6 / ULT 9 / FBD 10, with the ceiling tier played as a deck-on-the-line encounter. Both community wikis agree on those numbers (cross-checked September 16, 2026) and publish nothing else: no BPM, no note count, no unlock condition. This page reads TrappyTheDemon's FBD 10 sightread from the film itself: twelve frames from the select card to the final HUD readout, each deep-linked to its moment. The run survives — DIVE CLEARED at 090'953'224 — but the result card's judgment tally never reaches the camera, so the note count stays exactly where both wikis left it: unrecorded. Every number on this page is read off the screen.

SongWonderRoom2.0 — virtual Nice dog workS
DifficultyMIN 3 · EVO 6 · ULT 9 · FORBIDDEN (FBD) 10
The runSightread clear on film — DIVE CLEARED, score 090'953'224, MAX LINK 170
EncounterENCOUNTER SCORE 71'813 · 4 of 5 stars · all five phases survived

Sources

Screenshots are frames from TrappyTheDemon's WonderRoom2.0 FBD 10 sightread credited above — a run that ends DIVE CLEARED at 090'953'224. Tier numbers are cross-checked against the In Falsus Wiki (Miraheze) song list and the wikiwiki.jp 70-song list, both on September 16, 2026. The auto-generated captions are [music] tags only, so no spoken facts were used; every number on this page is read off the screen, and each step deep-links to the matching moment of the run. The result card lands after the recording's last clean frame, so its judgment rows — and the note count they would sum to — appear nowhere on this page.

Before the dive: the card and the zero field

  1. 1

    Start at the card: FORBIDDEN 10, two Ayames on the line

    The film opens on WonderRoom2.0's select screen, not its field: virtual Nice dog workS, a pixel-art 'Wonder room 2.0' jacket credited to Rei Kurashima, りたお and すとろべ, and a red 10 badge labeled DIFFICULTY FORBIDDEN. The REFLECT panel pairs Ayame with Ayame at difficulty rating 34. Both community wikis list the song's ladder as MIN 3 / EVO 6 / ULT 9 / FBD 10 — an entry point two steps above With Truth's MIN 1, the same 10 at the ceiling. This film plays only the FBD tier.

    WonderRoom2.0 song select in In Falsus with the red FORBIDDEN 10 badge and the Ayame pairing at rating 34
    FORBIDDEN 10 · Ayame ×2 pairing · rating 34.Watch on YouTube
  2. 2

    Phase 0 lays the contract on the table

    At phase 0 the HUD spells out the whole encounter: score 000'000'000, an ENCOUNTER SCORE meter with all five stars empty, your deck rows reading 3,945 / 3,945 against the encounter's 900 / 1,200, and two cards staged on a five-slot rail. The banner top-right pins the chart itself: WonderRoom2.0, FBD 10, SPEED 7.00. Nothing has been judged yet — this is the run's zero point on camera.

    Phase 0 of WonderRoom2.0 FBD 10 in In Falsus shows an empty field, score 000 000 000 and five empty encounter stars
    Five stars empty, two cards staged, FBD 10 / SPEED 7.00.Watch on YouTube

Opening — the chart pays early

  1. 3

    The first wide beam pays double EXACT

    The dive proper starts around the twenty-second mark, and the chart opens kindly by FBD standards: one wide cyan beam rides into the line and pays two EXACT at once — 000'731'324 on the HUD, the encounter meter just ticking over to 288, phase 1. The opening's job is the same as every FBD opening: bank accuracy while the chart is still cheap.

    First cyan beam of WonderRoom2.0 FBD 10 lands double EXACT at 000 731 324 during phase 1 in In Falsus
    000'731'324: double EXACT on the first wide beam.Watch on YouTube
  2. 4

    The first BREAK leaves a red 0.92 chip

    Past the minute mark the chart starts charging: a red BREAK sits between EXACT labels at 018'488'844, and from here on the HUD carries a small red 0.92 chip — the run's first dent, made visible. In an encounter a BREAK costs score, not the dive: the encounter meter has just lit its first star at 14'260. WonderRoom2.0's opening is friendlier than its ceiling suggests; the chip is the reminder not to get comfortable.

    A red BREAK between EXACT labels drops the multiplier chip to 0.92 in phase 2 of In Falsus WonderRoom2.0 FBD 10
    One BREAK among EXACTs — the 0.92 chip rides along.Watch on YouTube
  3. 5

    A violet beam stacks three EXACTs, the rim takes one

    At 026'613'014 the midchart's signature geometry arrives: a violet slab pouring down the left lanes with three EXACT labels stacked around it, while one note BREAKs on the right rim. The encounter meter reads 17'116 on two stars, phase 2. This is the chart's core loop — wide beams worth holding, edges worth respecting — and it repeats all the way to the finale.

    Three EXACT labels ride a violet beam at 026 613 014 in In Falsus WonderRoom2.0 FBD 10, one BREAK waiting on the right
    Three EXACT on the slab, one BREAK on the rim.Watch on YouTube

Midchart — where FBD 10 collects its dues

  1. 6

    NEAR comes labeled: LATE and EARLY

    Phase 3 files the run's messiest frame and its most instructive: at 043'770'365 two misses sit side by side, one graded LATE NEAR, the other EARLY NEAR. In Falsus tells you which side of the note you caught — useful homework, because both count against the meter, which has reached 30'684 on three stars. The green flash under the labels is the hold the hands did catch.

    WonderRoom2.0 FBD 10 grades two misses as LATE NEAR and EARLY NEAR at 043 770 365 in In Falsus phase 3
    LATE NEAR and EARLY NEAR, side by side in one frame.Watch on YouTube
  2. 7

    Hexagonal holds line the bottom rail

    Phase 4 shifts the workload downward: yellow hexagonal hold bases spark across the S, D and F lanes while EXACT labels stack four wide above them — 058'380'448, encounter meter 41'540. The pattern asks for sustained pressure instead of taps, the kind of section where a stiff wrist turns one hold into three NEARs. Keep the wrist loose and the hexes pay rent.

    Yellow hexagonal hold bases spark across the S, D and F lanes of WonderRoom2.0 FBD 10 in In Falsus at 058 380 448
    Four-wide EXACT over a row of hexagonal holds.Watch on YouTube
  3. 8

    Twin beams split the hands

    The chart's widest split arrives at 063'931'682: a violet slab owns the left lanes while a cyan beam runs parallel through the middle, both moving at once — left hand anchoring, right hand riding. The encounter meter holds at 44'533 on three stars; the fourth star waits for the finale. Nothing here is fast by FBD 10 standards, but both hands stay busy to the last measure.

    A violet slab and a cyan beam run parallel down WonderRoom2.0 FBD 10 in In Falsus with the encounter meter at 44 533
    Violet slab left, cyan beam through the middle.Watch on YouTube

The verdict — cleared on camera, tally off camera

  1. 9

    Phase 5 stretches EXACT across every lane

    The finale opens wide: at 077'660'277 an EXACT row spans the field over a cyan slab and a pink beam, and the encounter meter lights its fourth star at 55'315. From here the chart burns down — the score climbs from 077'660'277 to its final number in under twenty seconds of film. Whatever the deck has been saving, it spends now.

    EXACT labels stretch across every lane as phase 5 of WonderRoom2.0 FBD 10 opens in In Falsus at 077 660 277
    Full-width EXACT, fourth star lit.Watch on YouTube
  2. 10

    DIVE CLEARED — the sightread survives

    The banner drops and it reads DIVE CLEARED, not FAILED. Every phase survived, the meter never emptied, and WonderRoom2.0 FBD 10 has a clean on-camera clear at 090'953'224 — from a player reading the chart for the first time. For a ceiling-tier FBD, the film could hardly end better.

    The DIVE CLEARED banner confirms the WonderRoom2.0 FBD 10 sightread survived all five phases in In Falsus
    DIVE CLEARED — the run's last second of chart.Watch on YouTube
  3. 11

    CENTERED — the field empties at 090'953'224

    After the banner, the HUD posts the run's final number over an emptied field: 090'953'224, with a CENTERED banner across the middle and the encounter meter parked at 71'813 on four of five stars. The card to come will read MAX LINK 170 — whatever the judgment mix, the chain kept coming back.

    In Falsus posts the final score 090 953 224 under a CENTERED banner after the WonderRoom2.0 FBD 10 run ends
    090'953'224, CENTERED — the encounter's verdict.Watch on YouTube
  4. 12

    The record: 090'953'224 — and the tally that got away

    The last clean readout holds the page's headline facts: score 090'953'224, encounter meter 71'813 on four stars, the ×5.0 multiplier riding the HUD. The DIVE RESULT card does land — MAX LINK 170, HIGH SCORE still a dash, DIFFERENCE +090'953'224 — but the recording cuts away as it settles, and its judgment rows never reach the camera. So the note count stays unrecorded, and 090'953'224 stands as the first public number this chart has. That is the record this page keeps.

    Final HUD readout of WonderRoom2.0 FBD 10 in In Falsus: score 090 953 224 and the encounter meter parked on four stars
    090'953'224 on the HUD — the tally never made it to film.Watch on YouTube

FAQ

What difficulty is WonderRoom2.0 in In Falsus?

The ladder runs MIN 3 / EVO 6 / ULT 9 / FBD 10, per both the Miraheze community wiki and the wikiwiki.jp song list (cross-checked September 16, 2026). FORBIDDEN (FBD) 10 is the ceiling tier, played as a deck-on-the-line encounter — the red 10 badge on the select card and the FBD 10 tag in the HUD banner both show it. The film on this page covers only the FBD 10 fight.

How does WonderRoom2.0 ULT 9 compare to FBD 10?

ULT 9 is the tier directly beneath the ceiling, and the entry point MIN 3 is already higher than most Arc 1 songs. The jump to FBD 10 adds the encounter layer on top: your deck staged against the encounter's numbers, five phases, and an ENCOUNTER SCORE meter chasing stars. Chart-by-chart differences between ULT 9 and FBD 10 are not documented anywhere yet, and this film plays only the FBD tier — so treat ULT 9 as the same song one step gentler; nothing more specific can honestly be claimed.

How many notes does WonderRoom2.0 FBD 10 have?

Unknown — and this page will not guess. Neither community wiki publishes note counts, and the one source that could settle it, this run's DIVE RESULT card, cuts away before its judgment rows are readable; only MAX LINK 170 and the 090'953'224 score make it to film. The sum of EXACT, NEAR and BREAK on that card would be the answer, and the moment a readable recording of the card surfaces, the number belongs on this page.

How do you unlock WonderRoom2.0?

No documented unlock condition exists yet. Both wikis list it as an Arc 1: The First Lie song added in the 1.0.2c update, and the film shows the song selectable and playable at FORBIDDEN 10 with its HIGH SCORE still a dash. How the song itself, its ULT 9 or its FBD 10 tier are gated beyond that is simply not documented — treat any specific recipe you read elsewhere as unverified.

Is WonderRoom2.0 FBD 10 hard?

It is the song's ceiling tier, but the film reads survivable: the sightread clears it first try on camera, BREAKs dent the multiplier chip without ever emptying the meter, and the heaviest geometry is wide twin beams rather than full-lane walls. As a benchmark, it shares the FBD 10 badge with With Truth and sits five tiers below code:Leviathan's FBD 14. With a deck that meets the encounter's numbers, it is a realistic early FORBIDDEN clear.

Written for infalsustips.com from our own demo testing and community research. Fact-checked against: In Falsus Wiki (Miraheze) (CC BY-SA 4.0) · In Falsus Wiki (Fandom) (CC BY-SA)

Data reflects demo v0.3.1 · being re-verified on 1.0 · Unofficial fan site — In Falsus © lowiro