Tool · 03
Farming Planner
Iota only drops when you finish an Encounter at Connected + Dive Clear or better, and every Encounter has a fixed drop pool. Enter what your next card needs and what your runs look like — the planner estimates the grind.
Built from demo v0.3.x testing — numbers may shift at release, the method will not.
Planner
Drops you actually keep per successful run
Farming estimate
Farm Encounters whose fixed drop pool matches your target color and shape — clearing comfortably at Connected+ beats barely surviving a harder stage.
Suggested Farm Order
- 1.Ghost RayQlarabelle & crayvxnLv 1445 notes
- 2.OrdirehvFeryquitousLv 1473 notes
- 3.à la modearanLv 1330 notes
- 4.papillon blancbermei.inazawa feat. 乃花こよりLv 1350 notes
- 5.CryogenicCamellia ft. Petra GurinLv 2373 notes
- 6.NEONViSIONREDALiCELv 2410 notes
- 7.Hyaloüyneak+qLv 3449 notes
- 8.Deep Into The ViberejectionLv 3522 notes
- 9.Lights OutUSAOLv 3460 notes
Demo songs ordered by chart level at your target difficulty — the easiest Dive Clears first, because drops only count on Connected + Dive Clear or better. Work down the list as your accuracy improves.
Iota come in five colors with various shapes, Tiers and Potency values, but each Encounter draws from a fixed drop pool — typically 12 kinds (4 colors × 3 shapes) of a single Tier as of demo v0.3.0. The practical In Falsus tips for farming: lock the target color first (check the advantage cycle), pick the Encounter whose pool contains it, and grind at a difficulty you can clear cleanly.
Exact per-Encounter drop pools are being catalogued from the demo and will be added here as data — the estimator above works with your own observed rates in the meantime.
This is an In Falsus Iota farming planner for card-crafting materials — not a Stardew Valley farm layout tool. Iota only drop on Connected + Dive Clear or better; use the Loadout Simulator to pick advantaged cards and the Blueprint Solver to avoid penalty-wrecked integrations.